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View Poll Results: Which person's scene is better?
MattTheMan 7 77.78%
magicsy 2 22.22%
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Old 30-12-2005, 08:04 PM   #31
cris007
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Niiiiiice... Love your modeling as always . You should probably smooth the chair arms in the end, but it's already real good. I see this is going to be a tough battle. Btw, how did you achieve those colored light patterns on the back of the glass-case? Are they a texture, because i don't see any glass objects around to think they're a caustics effect.
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Old 30-12-2005, 09:56 PM   #32
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ok so i decided: once i fine tune mine, I probably will reformat it to have a desk and stuff in it. Then i will reformat it to be a bedroom, and then see what time I have left.

lol, and what accounts for 2/3 of all of the polygons in my scene is the cord for the plug, its 6500 polys! out of a total 9300 in my scene XD.
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Old 31-12-2005, 10:40 AM   #33
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*laughing* yeah i know, it's the small things nobody ever notices that take most of the time (our time and rendering time ). You could however reduce the poly count considerably if it's going to be seen real small. Anyway, looking forward to that desk . Btw, did you figure out the caustics? I'd just love to see a close-up of that shelf with caustics enabled.
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Old 31-12-2005, 03:29 PM   #34
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Sure, here is what it was. It looks exacty the same with and without the photonic material plugged in. And, actually, what takes up the render time is actually what has the least amount of polys: the plane underneath, that has an astonishing... 1 POLY!

lol ANyway, here are tha vases.
its just a segment of my big render that I made for my wallpaper.
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Old 31-12-2005, 06:01 PM   #35
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Niiiice... though I find it strange that caustics isn't working. Anyway looking forward to more shots... I was thinking of trying some new wallpapers recently
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Old 31-12-2005, 07:33 PM   #36
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awesome, so I'll add an imageshack link to a 1280x1024 one thats a jpg. if you really want it.. its my wallpaper as well

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Old 31-12-2005, 11:12 PM   #37
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Got it, thanks. Works great as a wallpaper. It's not tiring to the eye and the color doesn't contrast the shortcuts on my desktop either. And 1280x1024 is exactly the resolution i'm using . Nice work
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Old 01-01-2006, 12:36 AM   #38
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Thanks and Happy New Year Everybody!
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Old 02-01-2006, 08:39 AM   #39
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Looks great Matt. Like I've said before I'm no render expert but I THINK you can get almost the same results with a simpler method other than MR and MUCH less render time, especially with the speed of your computer.
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Old 02-01-2006, 10:36 AM   #40
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Hi matt nice pic! just like to make a few suggestions if thats ok. perhaps it would be better to make the floor texture a little smaller coz the gaps look a little too big...and if u want to improve the picture it could be a good idea to have less light to take away from those over exposed areas. nice work and keep at it!
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Old 02-01-2006, 03:11 PM   #41
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Thanks! Ok, but the floor like I said is just a placeholder. And as for the non-mr approach, I dont think its possible, as Ive researched the subjct pretty deeply. Anyway, thanks for the comments!
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Old 06-01-2006, 09:05 PM   #42
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Ahh yeah cool Matt, looking good so far!

But im astonished at some of the render times, managed to get my scene to render at less than 10mins for 640x480

with FGather, Global illumination, raytracing the whole bundle

But looking good so far mate!

cheers

Jamie.
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Old 06-01-2006, 09:24 PM   #43
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what is the ram of your compy jhaydock? mines 2 gb, and it still takes as long as matts!
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Old 07-01-2006, 01:24 AM   #44
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Yeah, but see my render is so much diff setup then yours jahydock. Still... what is your ram?

COMPETITION ENDS ON JANUARY THE 24TH SO YOU KNOW

MAGICSY--- would help if you did some more stuff too... but youhave nuff time.
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Old 07-01-2006, 09:55 AM   #45
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I might be wrong guys but when it comes to software rendering I thought the processor is the one who really counts and not the ram. I mean yes, ram is needed to store data, but it's not that important... Or at least so i thought... Please correct me if i'm wrong.
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