Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 31 06-01-2006 , 09:37 AM
happymat27's Avatar
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I think at heart all of us who use modeling packages are a bit geeky and it's no bad thing. Your model of Ash just shows what you can achieve if that extra effort is made, I rekon I could do with taking a leaf out of your book.

Is it really possible to watch the Evil Dead films too much?

Cheers,

Mat.

# 32 06-01-2006 , 11:54 AM
blomkaal's Avatar
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Originally posted by happymat27
Is it really possible to watch the Evil Dead films too much?

No.

user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 33 13-01-2006 , 05:11 AM
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Join Date: Sep 2005
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Wow, all in NURBS! That's awesome.

I personally like Kurt's method, of roughing out with NURBS, then converting to polys to add the geometry and shape, then sub-d's for final details... but the question is, do people really use this method in the working world? user added image If so, I'm set!

I've been trying to learn box-modeling, and all that jazz... but it's confusing to me. I find NURBS or even the poly by poly method (at least for head modeling) to be much easier, and I get cleaner results.


.. J
# 34 18-01-2006 , 08:02 PM
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Gee, thank you jerij!
Kurt? Hmmm, is he one of these DVD fellers?
Will have to check that out.

I'm not sure what method folks in the working world use for modeling then conversion. I think it varies from place to place.

Ahhh, I remember box-modeling from school. That's where you just sort of rough out the subject with simple poly shapes, right?
Yeah, I never could figure out where the optimum place would be to shove those edges. :blush:

# 35 18-01-2006 , 08:49 PM
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You can check out Kurt's free Cartoon Dog tutorial if you wanna see how he works user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
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