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Old 30-12-2005, 12:44 PM   #1
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Hi guys,

can anyone reccommend an excellent video tutorial on how to model low poly female hair?I've completed modeling the skull but am a bit stuck on how to go about modeling the coiffure.

A video tutorial woul be preferable.

Many thanks . Munny
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Old 30-12-2005, 03:06 PM   #2
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I would say that modeling hairs for VG industry is a bit like constructing a hut for kiddies in the forest. It doens't have to be complex in the structure, while the decoration have to be a lot better.

By that I mean drawing the texture is A LOT MORE important than modeling part. Roughly said, for a simple "coiffure", a simple half bucky-ball, from which you then extrude each face, in a slightly curved extrude with 3-4 segments. Precisely like the mangas. That's the starting point. After a pair of trials, you'll prolly end up with a base shape of 200-500 polys. (Considering PC >< consoles specs).

Then, put all the know-how you got in drawing/pen the texture under 'toshop. There's the tricky step. Also the alpha will then add the transparency at ends.

>> so here are some good links showing how to draw simple hairs. Always think about primitives, a bit reshaped, onto which a good texture's applied.

Modeling : 15 mins to the most.
Drawing texture : 1-2 hour at least for the first trial.

Adobe's tutorial :

Manga's general way of drawing things :

Precisely the type o'shape for VG :

General hair-flow tutorial :

Good tutorials for simple bases :

A bit more pro :

Example of a simple shape way on simplymaya :

Guessing you got good infos in here, get your best pen dude :bandit:

Last edited by Pyrus : 30-12-2005 at 03:31 PM.
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Old 01-01-2006, 05:26 PM   #3
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Cheers , Pyrus

for the good advice and links.

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