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Old 08-01-2006, 09:57 PM   #16
rotbol
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last update today!

got a little further with the horns

http://www.rotbol.dk/sketches/smchallenge/progres7.jpg
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Old 08-01-2006, 10:02 PM   #17
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very nice, very nice. ouch, those horns look like they would hurt!!!
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Old 08-01-2006, 11:01 PM   #18
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Gosh yes, nothing to add ... except details you're running right now :attn:

Great shot
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Old 08-01-2006, 11:23 PM   #19
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This is one wild lookin' beast! It looks like from your reference that the ridges on the horns are regulated more toward the front edge and aren't quite as wide (side to side) as you've modeled them.

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Old 08-01-2006, 11:33 PM   #20
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very nice modeling. looks close to the ref.
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Old 09-01-2006, 04:38 PM   #21
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Nice start Rotbol and cool choice of animal
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Old 10-01-2006, 08:59 AM   #22
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Thanks all!

Swankymonkey: thanks for the crit on the horns. Your absolutely right i'll fix them right away
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Old 10-01-2006, 10:23 AM   #23
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Today i started making details around the nostrils and the eyesocket..

Heres what i got so far:

http://www.rotbol.dk/sketches/smchallenge/progres8.jpg
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Old 10-01-2006, 10:57 AM   #24
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time to show a wire

still lots of fixing to do but here it is:

http://www.rotbol.dk/sketches/smchallenge/progres9.jpg
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Old 10-01-2006, 02:43 PM   #25
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Thanks for posting the wire, rotbol. Your model is coming along really well. Definately think that the horns are beginning to take shape. Looking forward to seeing that crazy beard.
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Old 15-01-2006, 08:18 PM   #26
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How come you haven't connected the horns and the head as one shape ?

just wondering what your thoughts are ..
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Old 15-01-2006, 08:55 PM   #27
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Cali: I havent really given it much thought. Its obviously 2 very different materials (skin, horn) perhaps thats why
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Old 15-01-2006, 08:59 PM   #28
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you can apply two different shaders to selected faces in Maya .. I just figured it would be easier to do the 3D paint / zbrushing if you are gonna do that if its one big object
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