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Old 07-11-2002, 01:48 PM   #1
aliascescofront
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Default Beveling

Hi everyone,
This is the first time I ever posted a message anywere, so bear with my learning process. Thanks.

Q?: What's the best way to create and control a bevel in Maya 3.5.1 (OSX)?
Possibly without generating extra geometry.

Sorry for being such a newbie in both posting and 3d in general. Just learning.

Regards to all.
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Old 07-11-2002, 05:05 PM   #2
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I'm not sure exactly what you mean. The process of beveling is supposed to add a strip of new geometry at the corners... in order to bevel it.

Do you mean to simulate beveling without actually doing so?
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Old 08-11-2002, 01:03 AM   #3
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Default Bevelling

Thanks Mike, for trying.
First of all there are two bevelling options, one for Nurbs and one for Polygons.
Nurbs have a lot more control options. So let's say I create a Nurbs cube from a primitive, and I want this cube to have simple small bevelled edges on all the sides.
I know that you are required to select nurbs curve/s, but I am still unable to get the results I want to get with such a simple procedure.
Once again I appreciate your patience and understanding.
PS. Cool site. Nice illustrations ( I like the fish creature a lot)
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Old 08-11-2002, 01:47 AM   #4
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Thanks.

Beveling nurbs are a tricky thing because of the nature of their surfaces. In my opinion, I think you'd get better results by beveling nurbs surfaces by hand than using the (imo) clunky nurbs bevel menu item.
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