This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I was intending participating to jan-feb contest with some microscopic view of an insect head : Insect << why I didn't
But still, I would you to bookmark these golden ressource links, mostly Game Designers, as there, you'll have inspiration most of us won't ever see elsewhere. It's great ressources for "in your brain new born beasts and insects"
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