Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 06-02-2006 , 05:23 PM
gster123's Avatar
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Location: Manchester Uk
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Textures on Particles

Hi guys

How would I go about baking textures onto particles, say if I want to get a bottle to dissappear (like it was made of dust).

Would I create the object, texture it and then get it to emmit particles, would they then carry the texture over??

Any help would be great.

# 2 06-02-2006 , 08:50 PM
Velusion's Avatar
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Join Date: May 2004
Location: Utah, USA
Posts: 369
Here is a tutorial that I found that covers this:

tutorial

Good luck!

# 3 06-02-2006 , 09:01 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Cheers for that, the only thing i'm stuck on is the "particle color is derived from a file texture created by baking the vase's shading group lighting"

How do you go about this??

Cheers

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