This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
This is something I drew and I would like to start modeling it 3D How would you start? Would you do it the same way that Kurt did the dog tutorial? [IMG][/IMG]
Well I wouldn't use nurbs for modeling this, so no I wouldn't use Kurt's methode.
the most common way people model heads/humans/humanoids is via polygons and further tweaking with sub-d's. There are tons of head-modeling tutorials out there, have a search on google.
I wouldn't recommend trying to model this particular image really, certainley if you are just starting out with modeling.
You might want to sketch out a front/side view of your charahter and start from there, model the character/gun etc..
Rig the charachter and pose her the way you want.
So sorry to burst the bubble here, but you have a very looong way ahead of you if you want to model this image from skratch.. Good luck
Thanks for the info. I know people have different ways of how they start a certain project. I just want to see different opinions on how they would use it and why. Like why would you use polygons and not nurbs? Thanks for the reply and your right I know I have a loooooooong way's to go. Maybe someday though
Well you would use nurbs to make smooth objects like fancy cars, I think. I wouldn't know really what people use nurbs for these days, I'm a newb too so I guess for simple objects, who don't need the level of control you require with poly/sub-d modeling.
People used to use nurbs to do organic modeling afaik, but with the introduction of sub-d's people switched over to polygonal modeling, since this form of modeling allows more control than nurbs modeling, but still has the same quality.
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