when borderselecting vertices from an object - a halfside modeled face for example - how can I move every single vertex from this selection to 0 (zero) on the X axis?
this is what I came up with until now (reading through the script from Dirk Bialluch at http://www.lightstorm3d.com/download...intToGrid.htm:
// deselecting CVs from eye and nose //
// filter selected points
string $selPoints = `filterExpand -fullPath 1 -expand 1-sm 31`;
// snap points
for( $point in $selPoints )
setAttr "tmpOrig_1.pnts.pntx" 0;
// poor, isn´t it? //
any help or hint in any direction would be greatly appreciated!