Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 31 18-03-2006 , 01:12 AM
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That looks really good, very nice!

You could try to add some dust on the floor that would make it the business so far.

Nice goin

# 32 18-03-2006 , 01:52 AM
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thanx!texture is not finished yet. i wanted to get the right lighting before i really started texturing but i will try it as soon as i can.

# 33 18-03-2006 , 03:32 AM
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It is looking very impressive so far mc-fleury. well done!

# 34 18-03-2006 , 02:31 PM
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very good. But maybe a bit less of a blurry shadow.

But its starting to look very very good now


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# 35 18-03-2006 , 04:38 PM
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thanx guys!i will try it.

# 36 21-03-2006 , 05:29 PM
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I reccomend you finnish modeling, and texturing your scene, and then lastly, you can really concentrate on your GI. Your going to run into more unexpected light situations later on if you try to perfect your lighting now before you finnish modeling and texturing the rest of the scene.

This is just a reccomendation of course.

# 37 21-03-2006 , 08:17 PM
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its been like what...3 weeks since i last checked this thread. ur scene was VERY primitive. now its, whoa very impressive user added image
keep it up


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# 38 21-03-2006 , 10:03 PM
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thanx guys!

i think i will try it thx1138.

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