SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / Why use patch modelling?
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 12-11-2002, 08:23 PM   #1
sdch1000
Subscriber
 
sdch1000's Avatar
 
Join Date: Jun 2002
Location: Miami, FL. USA
Posts: 110
Thanks: 0
Thanked 0 Times in 0 Posts
Default Why use patch modelling?

Just curious. When should patch modelling be used, versus Sub-Division for example. Does it make something easier to achieve that other modelling methods do?
sdch1000 is offline   Reply With Quote
Old 12-11-2002, 08:44 PM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

patch modeling is with nurbs... and it's actually fairly complicated to some degree.

In my opinion, I prefer to use polys as it's one less thing to worry about.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 14-11-2002, 05:23 PM   #3
Nem
Subscriber
 
Nem's Avatar
 
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
Thanks: 0
Thanked 2 Times in 2 Posts
Default

it all depends on the way you like to work, patch modelling may b the fastest method for some ppl, but to others, the lack or corners gets really frustrating
__________________
- Simon

My Website: www.Glass-Prison.com
Nem is offline   Reply With Quote
Old 15-11-2002, 08:16 AM   #4
Jozvex
Registered User
 
Jozvex's Avatar
 
Join Date: Nov 2002
Location: Australia
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
Default

A fair few movie studios use patch modelling because the deformations are smooth, the tesselation can be changed and NUBRS works really well with displacement mapping.
Jozvex is offline   Reply With Quote
Old 16-11-2002, 03:37 PM   #5
sdch1000
Subscriber
 
sdch1000's Avatar
 
Join Date: Jun 2002
Location: Miami, FL. USA
Posts: 110
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks to everyone.
__________________
Steven C.
sdch1000 is offline   Reply With Quote
Old 16-11-2002, 03:40 PM   #6
adldesigner
Registered User
 
adldesigner's Avatar
 
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Thanks: 0
Thanked 9 Times in 9 Posts
Default

Quote:
Originally posted by Nem
it all depends on the way you like to work, patch modelling may b the fastest method for some ppl, but to others, the lack or corners gets really frustrating
Actually you can get corners in patch modelling.
__________________
adldesigner
Caracas, Venezuela
Hell .. not gone perse, but with a certainly lower post count per day.

adldesigner is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.