yea, the state [or directions] of my normals matter a lot.
im doing a lot of dynamics which requires normals to be pointed out to calculate.
also some rendering issues i have with inverted normals.
i did a lot of negative duplicates, so the normals get inverted [sometimes arbitrarily
ill experiment with your code with some of the codes i already have for this.
thankx. ill keep testing.
this is harder than it seems. i dont know why alias hasnt made a tool for this yet.