Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 15-04-2006 , 09:26 AM
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Car Rendering

Morning!

gentlemen, start your keyboards.

There are enough faults in this model and render to go round. It is however the first car I have made and I am quite pleased with it.

What I am trying to focus on here is the rendering, as I know squat about proper lighting and rendering, so could really do with any and all suggestions that you guys might have for me..

Thanks,
mic

EDIT: Thanks very much to Robert for the tutorial. Excellent, I learnt a ton of good stuff.


[IMG]/Users/michaelgazley/Desktop/Picture 1.png[/IMG]

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Last edited by micgaz; 15-04-2006 at 09:28 AM.
# 2 15-04-2006 , 11:07 AM
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Few more lights....changed backdrop.
Still not grounded tho....

[IMG]/Users/michaelgazley/Desktop/Picture 2.png[/IMG]

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# 3 15-04-2006 , 02:18 PM
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Lol we can't see any faults. Wait.....I can barely see the car.

Try lighting up the scene with some lights.


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# 4 15-04-2006 , 02:38 PM
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Yep.it's a way too dark. Also you should work out the tires of the car. But as you posted it's still WIP.

# 5 15-04-2006 , 02:42 PM
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Yeah, and you might want to read a bit about HDRI or studio light setup


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# 6 15-04-2006 , 02:45 PM
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There is no door handle user added image

# 7 15-04-2006 , 03:30 PM
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Originally posted by Gamestarf
There is no door handle user added image

LOL user added image


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# 8 15-04-2006 , 03:39 PM
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Spose I asked for it....lol


Last edited by micgaz; 15-04-2006 at 03:41 PM.
# 9 15-04-2006 , 04:03 PM
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Originally posted by micgaz
Spose I asked for it....lol

Lol :attn:

# 10 15-04-2006 , 04:07 PM
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when you open the door, the rear corner class comes with it as well. there is no seperation from the end of the window on the door to where the rear corner glass starts.

worst of all, no side view mirrors! it makes driving in traffic hell, trust me.

also

why does the side of the car look like there are a ton of spots where the paint is gone or sanded off.
looks spotted. i would fire that bodyshop if they painted my car.


First year 3D Grad

Last edited by Turbo Dan; 15-04-2006 at 04:10 PM.
# 11 16-04-2006 , 12:05 AM
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Lol, we need more posts like this one.

I would suggest figuring out first whether you'll be using mental ray or maya software first. If you decide to go with mental ray you have a few options (final gather, HDRI, Global ilumniation)...you need to do lots of reading... user added image
There is a great book called "Learning Maya 5: Rendering". I highly recommend you read it

# 12 16-04-2006 , 09:51 AM
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erm........getting any better?

[IMG]/Users/michaelgazley/Desktop/Picture 3.png[/IMG]

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# 13 16-04-2006 , 10:34 AM
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Nice model. But now it looks like it's cell shaded.

# 14 16-04-2006 , 04:35 PM
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Im going to sound like a dog with a bone here. Why MR?

Its a great looking model, but if there is no understanding of MR why not stick with spotlights?!!

I see this time and time again on this forum, FG, GI blah blah...but the renders are not great. Dont get me wrong, I understand MR is a great piece of Kit in addition to MAYA but seeing some of the stuff here I think could be rendered better with a 3 point light setup with raytraced 'soft shads'. Get an understanding of lighting set ups before bogging yourself down with the 'latest' thing.

I dont want to take away how much effort has gone into the car but these things need to be taken into account...

Cheers
Jay

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