Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-03-2007 , 10:21 PM
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Join Date: Jan 2007
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UV Mapping

I just learned about UV mapping, just want to know how to mirror my UV?

i divided my model , then assign UV, then mirror geometry?

the texture appears inverted when i mirror

pls advise

thks

# 2 26-03-2007 , 03:45 AM
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
I wouldent really do it that way, I generally model the object using an instance then combine and merge vertexes then uv map, dont know if theres a way round this.

Maybe you could flip the texture in PS then do it that way but I could only think it might cause you problems further down the line when you want to make the object one mesh....


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