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Old 12-05-2006, 08:27 AM   #1
t1ck135
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Default Mirror joint - behaviour not working

Hi Guys,

I've started creating a new rig for the challenge competition and whenever I mirror the right arm skeleton to the left and choose 'behaviour' as one of the options it never mirrors the actual rotation.
Basically once I've mirrored it then I select both elbow joints and rotate but they never both go forward.
Any help on what I'm doing wrong would be appreciated

Si
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Old 14-05-2006, 09:03 AM   #2
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post a .mb of the rig, Ill take a look at it for u
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Old 15-05-2006, 09:28 AM   #3
t1ck135
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thanks varley, I managed to figure it out though - just inexperience from not knowing much about rigs.
I was selecting both elbow joints and then attempting to rotate them - resulting in them both going left or both going right.
If I just key in (for example) the x rotation in the attribute box then they rotate together ok - d'oh

Si
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
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