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Old 16-11-2002, 06:49 PM   #1
deviantdreamworks
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Default Meaning of Life

Here is a start, this scence uses GI_Joe and a ambient light. C & C please.
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Old 16-11-2002, 07:58 PM   #2
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Cool concept. This piece has great potential. How did you get that reflection on the spheres? =]
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Old 16-11-2002, 08:05 PM   #3
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wow, nice spheres. and by the way, what exactly is gi joe good for?
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Old 16-11-2002, 08:08 PM   #4
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pretty.......
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Old 16-11-2002, 11:28 PM   #5
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The reflection is a blinn with raytrace. GI_Joe is very cool once i got it to work. But is kind of annoying cause the sphere alway's gets selected.
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Old 17-11-2002, 03:44 AM   #6
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Here's an update, what do you think of the different colors? :banana:
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Old 17-11-2002, 10:42 AM   #7
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nice stuff deviant.. :p
about the sphere gettin' selected i like to make a layer and add it then hide it.. works just fine with me.. might work out for you too..
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Old 17-11-2002, 03:17 PM   #8
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here's a composition.....
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Old 17-11-2002, 06:10 PM   #9
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Nice, but if you're going to put that much effort into the lighting, I think you should up the tessalation on the geometry to make it look smoother. You can see the edges on the spheres and the cylinders.

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Old 17-11-2002, 06:11 PM   #10
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Quote:
Originally posted by dave_baer
Nice, but if you're going to put that much effort into the lighting, I think you should up the tessalation on the geometry to make it look smoother. You can see the edges on the spheres and the cylinders.

<-- agrees.
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Old 17-11-2002, 07:17 PM   #11
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here's a dumb question but how do i up the tesselation?
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Old 17-11-2002, 07:51 PM   #12
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Quote:
Originally posted by deviantdreamworks
here's a dumb question but how do i up the tesselation?
if it is poly, smooth, if it is nurbs it is and attribute in the shape.
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Old 17-11-2002, 08:19 PM   #13
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Default Tesselation

Well...in Attribute Box on the right, select the object and under Tesselation select first ->Show rendering tesselation...Maya shows you now, how the object is going to be tesselated during rendering. Increase from Medium to high...and if needed the numbers from 1.5 to something like 4...depends on the object...ATTENTION: increases rendertimes....
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Old 18-11-2002, 05:12 AM   #14
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Actually, in the channel box, select the polyShape node. Then, when the menu opens, just up the U and V SPANS. U can get decent results somewhere around 30-40. It only goes to 50 so if it's a small scene, go all the way.
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Old 19-11-2002, 03:19 AM   #15
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I have herd of GI_Joe what is that and what does it do. And whre can I get it ? Is it woth downloading
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