transfering UV sets argh!
hi folks, please help me out of misery!
I created a head consisting of 2094 vertices and duplicated the base mesh for sculpting 3 different versions. I didn´t delete any component. they are still 2094 verts all head meshes.
after unwrapping one head and trying to transfer the UVset - ScriptEditor tells:
// Warning: line 1: Can't perform polyTransfer1 on disabled selection //
// Result: polyTransfer1 // <-- which is a useless blindNode
PS: I exported the meshes into OBJ files and imported them again to transfer the sets. in/export could have maybe caused this problem. but all in all I just can´t figure out why the heck it isn´t working.
thx!
everything starts and ends in the right place at the right time.