SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 17-06-2006, 10:36 PM   #1
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default Meeper

All right, well I have been working on Meeper lately...

I hate the feet and mouth right now....

CnC is welcome...this is a WIP right now....Texturing, rigging, and animating still to come...
Attached Thumbnails
Click image for larger version

Name:	meeper3q.jpg
Views:	192
Size:	44.4 KB
ID:	29304  
esion is offline   Reply With Quote
Old 17-06-2006, 10:37 PM   #2
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Front
Attached Thumbnails
Click image for larger version

Name:	meeperfront.jpg
Views:	188
Size:	44.8 KB
ID:	29305  
esion is offline   Reply With Quote
Old 17-06-2006, 10:38 PM   #3
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Side
Attached Thumbnails
Click image for larger version

Name:	meeperside.jpg
Views:	187
Size:	41.7 KB
ID:	29306  
esion is offline   Reply With Quote
Old 17-06-2006, 10:43 PM   #4
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

And the wireframe...
Attached Thumbnails
Click image for larger version

Name:	meeperwire.jpg
Views:	188
Size:	70.9 KB
ID:	29307  
esion is offline   Reply With Quote
Old 18-06-2006, 12:19 AM   #5
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

And a question...if I want to UV texture out the guy...do I have to use my smoothed poly model? Can I UV out the basic poly, then smooth and not affect the UV layout that much post texturing?
esion is offline   Reply With Quote
Old 18-06-2006, 01:32 AM   #6
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

As far as I know, it shouldn't be a problem, though I am certainly no expert. As long as you aren't creating any new geometry after you UV I think you will be fine.

I like your model, though I think you need to do a bit more work on the eyes - they are looking a bit blocky. Also the transition from the arms to the wrist.

Good work, though. This has a lot of character.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 18-06-2006, 03:30 AM   #7
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks for the info on the UVs, I has having a hell of a time splitting things up with the smoothed geometry, so many polys. And ya I noticed the eyes needed to be smoothed out a lot with some more split edges. As for the arms, I know they looked jacked but its how the reference images are established...I dunno, its kinda like his skin is either saggy, or its like a shirt almost.
Attached Thumbnails
Click image for larger version

Name:	meeperbodyfront1.jpg
Views:	170
Size:	32.9 KB
ID:	29314  
esion is offline   Reply With Quote
Old 18-06-2006, 05:38 AM   #8
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Another UV question...does resizing the UV layout of each piece change anything? For instance when I was trying to get it into the 0-1 space I had to shrink the torso piece to get it all to fit. Will that affect my texturing?
esion is offline   Reply With Quote
Old 18-06-2006, 06:15 AM   #9
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

Again, I am no expert, but I would suggest giving the most prominent areas of your model the most amount of UV space. Though resizing won't really affect your texture if you're just trying to get it to fit. The best bet is to assign a checkered shader or some other patterned shader so you can see if you have any stretching when you are laying out the UVs.

I like the drawing! And I see what you mean about the wrist area. This should look cool once it's textured.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 29-06-2006, 07:57 PM   #10
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

All right, well I got photoshop...and as the gods would have it, I have to leave out of the state in 2 hours. So I went ahead and just wanted to try my skills at painting UVs. Now it was 300x harder than I thought it was going to be. Maybe I just didnt lay them out as well as I should have. Anyway...here are some super preliminary textures of Meeper...

PS. He is rigged, but I am still working out the kinks...

C&C always appreciated...and some help, maybe tutorials on how to paint textures well would be nice too...
esion is offline   Reply With Quote
Old 29-06-2006, 07:58 PM   #11
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

3Q
Attached Thumbnails
Click image for larger version

Name:	meeper3qpainted.jpg
Views:	115
Size:	17.3 KB
ID:	29483  
esion is offline   Reply With Quote
Old 29-06-2006, 08:00 PM   #12
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Front
Attached Thumbnails
Click image for larger version

Name:	meeperfrontpainted.jpg
Views:	112
Size:	16.2 KB
ID:	29484  
esion is offline   Reply With Quote
Old 29-06-2006, 08:03 PM   #13
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

And Side
Attached Thumbnails
Click image for larger version

Name:	meepersidepainted.jpg
Views:	109
Size:	15.2 KB
ID:	29485  
esion is offline   Reply With Quote
Old 29-06-2006, 08:05 PM   #14
esion
Registered User
 
esion's Avatar
 
Join Date: Mar 2006
Posts: 255
Thanks: 0
Thanked 0 Times in 0 Posts
Default

And finally my UV layout...
Attached Thumbnails
Click image for larger version

Name:	meepertexturepainted.jpg
Views:	108
Size:	85.8 KB
ID:	29486  
esion is offline   Reply With Quote
Old 29-06-2006, 11:01 PM   #15
13th_resident
Subscriber
 
13th_resident's Avatar
 
Join Date: Feb 2006
Location: London
Posts: 703
Thanks: 0
Thanked 0 Times in 0 Posts
Default

sweeeeeeeeeeeet.
__________________
A pint of example is worth a gallon of advice!!
13th_resident is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.