You nailed it, man !
What kind of beneficial effect can scripts and tools have to your workflow when you don't have a clue what's going on?
So, I will stick to my way - modeling, wrap deformer, rigging (without ik!), skinning, paint weights, deformers. The ik at last, cause, as long as there is no IK I can reach the bind pose by simply set all joint rotations to 0,0,0 ( piece of cake with a small mel script)
Ok, that's only possible if you got a clean joint hierarchy, as You mentioned.
Maybe not the fastest workflow, but I can hand over my model to every animator without getting complains.
I did not forget to mention uv layout, I intend to export my char and look for some fool to let him/her do the uv mapping while i'm skinning...etc :bandit:
@JDigital: Sorry, this is maybe a bit offtopic, but Falott is right. Learn to rig your char by hand. It's fun and not so hard as You might think. Anyway, there is no script or tool that gives You the results You want. You always have to tweak.
..the Force is with me (sometimes)