modeled the Orc from the tutorial, and decided to do my texture a bit different. green didnt get it for me, wanted to give it more life like features. still very much a WIP and C&C are welcome.
nice tutorial. i really enjoyed it and was able to follow very easily. and as you said, it is just a tutorial.
this is one a very few organic models for me. and certainly the first texture for an organic model. i was always very reluctant to even try, but between your tutorial and a few other projects i gained enough confidence to modify your tutorial for my purposes.
enough trolling for now. its saturday and the rain just started. so its nap time for me
havin a tough go with this texture. started messing around with MR and the fast_sss_skin shader. but when I add a bump map, everything goes south. i made a composite of some images, to show what I mean. if anyone has any idea how to make MR_sss behave (like how i blame the program and not my intelligence), i would appreciate the assistance.
The fat_sss_skin looks the best. Its true the lip transition is pretty rough...if you want one solid color, then just make its a little more pink of the skin color, not so much red...
haha. . .the red lips are not close to what i am after. but once i had the area made, i would be able to easily change the color. i kinda stopped workin on the lips, cause i wanted to see how the whole render would look.
but my problems are that i sorta like the sss_tex, but i cannot see any of the subtleties (veins, skin defects, etc.) of the texture. also, the skin is way to smooth cause there is no bump. and when i add the bump, the results speak for themselves. its all wrong!
i am wondering if anyone has used these shaders before and if so, what am i doing incorrectly with my bump?
made some progress with the fast_sss_skin. did some more research, cause my results were driving me crazy. maya is daunting enough and mixing in MR leaves me to my life motto - "I am just one button away!"
here is a new render which i am getting closer to what i think it should be. but still having huge problems with a bump. this is the MR fast_sss_skin with a texture map added into the not scattered diffuse channel and the epidermal scattered diffuse channel. plus other maps added into spec and secondary spec channels and a reflected weight channel. i still need some work on the skin specular and the lips are starting to get a nice wet look. i think i can make another map to finish off the lips. and now since i am seeing more details in the skin, adding more layers/defects/colors/veins is going to help make this a very nice overall look. the skin is way too smooth, so i am still looking for some help with this bump. . .:headbang:
I finally conquered the bump problem. It's not what you connect but how you connect that gets the job done! I think I read thru half a dozen tutorials or more before I found one that addressed bump mapping for the sss shaders.
I am using 6 different maps and still need a couple more. Plus I want more skin variations so I will still mess all the textures.
I also started working on the lips. . .:p I will get them to blend better. If anyone has any tips they would be welcome.
This render has FG turned on with rays set at 100.
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