SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / Skin material
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 20-11-2002, 02:05 PM   #1
Hugh
Registered User
 
Hugh's Avatar
 
Join Date: Nov 2002
Location: Bristol, UK
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default Skin material

I've posted this on a couple of other forums, but I really want to get as much crit on this as possible.....

A skin texture (this one is specifically for the arm - all the renders are on a simple cylinder)



Do, please, rip it apart as much as you can - I want to know EVERYTHING that feels wrong about it.

Previous versions can be found at the following links:

http://www.brokenpipefilms.com/maya/skin_7.jpg
http://www.brokenpipefilms.com/maya/skin_6.jpg
http://www.brokenpipefilms.com/maya/skin_5.jpg
http://www.brokenpipefilms.com/maya/skin_4.jpg
http://www.brokenpipefilms.com/maya/skin_3.jpg
http://www.brokenpipefilms.com/maya/skin_2.jpg
http://www.brokenpipefilms.com/maya/skin.jpg
__________________
Hugh Macdonald

UnFramed Productions
Goodnight Opus - TD Lead

VFXTalk.com - Online Compositing Community - Admin
Hugh is offline   Reply With Quote
Old 20-11-2002, 05:53 PM   #2
NoTalent
Subscriber
 
Join Date: Aug 2002
Location: Holland
Posts: 82
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hi,

I think its looking great so far. Especialy the frecks, and color. I'm chewing on making skin-shaders myself at this moment, and know its hard work to get it right.

I'm having a lot of help with a textureworkshop-book by Bill Flemming, it only costs about 18 bucks, so not a bad investment,and really set my of in the right direction.

Chris.
NoTalent is offline   Reply With Quote
Old 20-11-2002, 05:59 PM   #3
sdch1000
Subscriber
 
sdch1000's Avatar
 
Join Date: Jun 2002
Location: Miami, FL. USA
Posts: 110
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Looks good. Something does not look quite right about the veins though. Maybe the edges are a bit sharp, you can see this more clearly in pics 2, 3 and 4. Maybe you can find a way to soften the edges. Looks good though.
__________________
Steven C.
sdch1000 is offline   Reply With Quote
Old 20-11-2002, 07:19 PM   #4
undseth
Subscriber
 
undseth's Avatar
 
Join Date: Aug 2002
Posts: 1,135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

If the streaks are veins, then I'd like the veins to be not just running in one direction, but also braching in some subtle way.
__________________
I do not support Bush! Nor Saddam! Long live UN!
undseth is offline   Reply With Quote
Old 20-11-2002, 09:04 PM   #5
Roman
Supreme Being
 
Roman's Avatar
 
Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
Thanks: 0
Thanked 1 Time in 1 Post
Default

it's a nice start man.. those veins should be more naturally placed.. like undseth suggestion.. some branching somewhere..
keep it up!
Roman is offline   Reply With Quote
Old 20-11-2002, 09:08 PM   #6
Hugh
Registered User
 
Hugh's Avatar
 
Join Date: Nov 2002
Location: Bristol, UK
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hehe - it's nice that you've all noticed the one thing that I'm not happy with!

sdch1000: The change that I made between pics 4 and 5 was that I smoothed off the veins.

Incidentally - I had to do this by tweaking the Marble texture (that I'm using for the veins) - does anyone know if there is a way to just blur a channel? It seems like the kind of thing that would be really useful, but I can't find any way of doing it...

As far as the direction of the veins goes... I was trying to make it 100% procedural, but I have since decided that I am going to do an image for the path that the veins will take - that way I'll be able to make it a lot more realistic... I've been thinking specifically about how to do the back of the hand (that'll be fun!)
__________________
Hugh Macdonald

UnFramed Productions
Goodnight Opus - TD Lead

VFXTalk.com - Online Compositing Community - Admin
Hugh is offline   Reply With Quote
Old 22-11-2002, 04:47 PM   #7
tvholicjames
Subscriber
 
tvholicjames's Avatar
 
Join Date: Sep 2002
Location: Connecticut
Posts: 188
Thanks: 0
Thanked 0 Times in 0 Posts
Default Are there tutorials out there or great books in making organic textures?

Hi,

Just wondering if there is a tutorial or book out there to make human shaders or human textures out of looking at the photos?

Any help is greatly appreciated.

JL
tvholicjames is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
glass se7enhedd Lighting & Rendering 18 10-12-2010 01:27 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.