Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-07-2006 , 04:44 AM
kavelle's Avatar
Registered User
Join Date: Jul 2006
Location: Los Angeles
Posts: 38

Transforming polygon faces by their Normals?

Lets say I select 10 faces with normals pointing in different directions, is it possible to move each relative to its normal at the same time?? I realize you can align the pivot to ONE of the faces, but I want each to move independently on their own axis relative to their normal. Any ideas??

Thanks!

# 2 21-07-2006 , 12:42 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
unfortunately maya [even v 7.0] still doesnt have a solid tool to move/slide/scale along normal.

but its possible, but only works on poly verts. select the face u want to scale along their normals, then convert them to verts [edit poly>selection>convert>to verts]
then in the edit poly menu there is the move component tool. that will move them locally in the normal direction.

# 3 22-07-2006 , 07:48 AM
kavelle's Avatar
Registered User
Join Date: Jul 2006
Location: Los Angeles
Posts: 38
Ah, as it turns out there is a very good tool for moving multiple faces by their normals! Thanks for trying though.

Edit Polygons -> Move Component

works just as I wanted!!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads