My first try at Maya modelling. 99% nurbs with a few poly primatives as stand-ins for some parts I haven't got around to doing yet. Still lots of details to do, but I figure it would be better to do the big pieces first to get a feel for the form, then go back to do the small details after. C&C welcome!
Thanks esion, I basically followed a mental ray FG tutorial for the lighting. Came out much better than the default software renders. I get some weird shadow aretifacts (sp?) though, around the arms, and hips.
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