Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 02-08-2006 , 01:45 PM
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Cell Shading

I love the cartoonish look off the cell shading, but I don't really know how to do it. Is it just a matter of settings, or do I have to edit the textures differently in Photoshop?:headbang:

# 2 02-08-2006 , 01:47 PM
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if you have maya 7 then toon shading (also referred to as contour shading) is included already. i think it's under the rendering menu set, but don't quote me on that.


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# 3 02-08-2006 , 02:18 PM
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Cell Shading

It is maya 7 that I have, but I cant check it untill later when I get home. Cheers for the infouser added image

# 4 02-08-2006 , 02:28 PM
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If you have Maya 7, then you can render in Maya Vector, its in render settings along with MentalRay, Hardware and Software. It takes some getting used to on making it look good but you can get some cool stuff out of it with a little trial and error.

If you have Maya 6 or below, you can download something called NPR (non photorealistic render) here and it gives you the same look but all the colors are made in the hypershade.

# 5 02-08-2006 , 03:45 PM
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Cell Shading

The Maya Vector, is that the same as using vector shapes in Photoshop? I've had a small bit of practise doing that in Photoshop, but never even seen it in Maya 7

# 6 02-08-2006 , 05:20 PM
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Umm they give a very similar result, but I am not sure if they are the "same" thing.

Best part is that in maya you can make something, and change the camera angle a million times and get different vector renders...but in PS you can only do that on a still image.

There are a lot of options on the Maya version, you can change the border edge thickness, you can change the distance to shading, all sorts of stuff...

Check out this thread, I put a few vector rendered images in it...that is what you will get out of Maya...

https://forum.simplymaya.com/showthre...threadid=21519

# 7 04-08-2006 , 02:28 PM
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So did you just texture it normally, and then turn on the vector shading in maya?

# 8 04-08-2006 , 03:03 PM
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Yup, no need to do anything special. Obviously Phong materials will give a more white gradient, and Lamberts more color gradients...but just mess around with it until you find what you like...

# 9 04-08-2006 , 03:26 PM
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Do you know any links for tutorials for the texturing. I have tried to do it a few times, but all I could really do was the ordinary texturing onto a plain face.

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