Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hi, just thought i'd make a simple scene. when i first saw this site i hoped to make a simple scene but couldn't find one. anyway, this is sort of simple and has a few interesting tricks as i go. i hope to animate this using only paint effects and no keying or eepression. I have to run to uni in a minute but i'll try to put up some now.
first is just a nurbs plane divided 25 by 25 (anybody doesn't understand any of this of course I'm happy to answer as well as accept any help)
and i imported a texture map, i used a picture of some mud and it maps the nurbs plane to this, i didnt use the brush, just imported an image into the scupt tool attributes, the more i push 'import' the greater the effect
sorry, go back to when i imported the map to the sculpt tool and this is what it looked like, sorry this is a few steps back when i imported the mud map to distort the ground plane
anyway, back on track, now, with that curve i made in the side (front) view i extruded it along the top curve of the loft, these are the settings and you cant go wrong
i go to the hypershade and make a Lambert and a file node and connect them (colour), i grab the texture from my desk top i made with the paint canvas and drop it into the top of the cliff, the over hand made from the extruding curve and get this
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