Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-10-2006 , 03:23 PM
farbtopf's Avatar
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smoot poly - paint weights question.

hi,

if I have my character and I want to bind it's skin to a skeleton, what's the best way to go ahead?
A) bind the skin, paint the weights and THEN go for a smooth poly, or
B) do it the other way round and smooth the poly mesh before I start painting any skin weights?

any suggestions much appreciated

# 2 17-10-2006 , 02:23 PM
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u can paint weights THEN smooth.

Works for me


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# 3 17-10-2006 , 03:57 PM
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thanks, that'll save me some time

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