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Old 16-11-2006, 10:05 AM   #1
iron_tick
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Default ZBrush OBJ's

Anyone know if there is a way to clean the ZBrush obj's so that Final Gather works with them. I'm trying to do this without adding geometry. When i do a convert to subD then back to poly i get more geometry. Though the subD surface isnt too bad I just hate fine tuning the tesselation for subD's, I kow, I know, I'm lazy sometimes.

In addition, going back to poly from sub d adds geometry. trying to keep the low poly count for animation.
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Old 16-11-2006, 10:07 AM   #2
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notice that the obj straight from zbrush doesnt create any occlusion on the plane beneath it. The sphere is there for control in the experiment.
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Old 18-11-2006, 09:38 AM   #3
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That is strange, could you post your file and i'll give it a render with one of my Z objects (oh i'm using maya 6 by the way so if you save ita as a ma i'll have a look)

Cheers
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Old 23-11-2006, 05:41 AM   #4
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Here is the file Gster123. As i said earlier, the only way i was able to fix it was to convert to sub D. Being able to use the obj without adding geometry would save me a lot of time. thanks for your help.
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Old 11-12-2006, 12:46 AM   #5
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Oh BTW I figured this stupid problem out. When Maya 6 imports an OBJ you need to change its render stats for Final Gather rays to bounce. Just in case annyone else didnt know.
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Old 11-12-2006, 06:03 PM   #6
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sorry for the late reply mate, been busy what with the run up to christmas I had the same problem too, cheers for the fix!

Steve
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