Toon Outline question...
Hello, all. I have been working on a scene that I am toon shading. I have been adding outlines to the geometry, and everything is going good thus far. But, I'm turning the outlines into polygons, hich has slowed down my interface tremendously. So, what I've done is added all of my outlines to their own layer, and only make them visible for renders. This is working fine, but I'm wondering if anyone has any better ideas? Is there another way have the outline layer visible, and not slow down my interface? It's not a big deal, I'd just like some options.
Thanks in advance!