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Old 24-01-2007, 06:59 PM   #31
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So cool - i'm jealous!

Can't wait to see you texture it.
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Old 27-02-2007, 04:42 AM   #32
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Are you going to texture this? Good luck if you do.
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Old 27-02-2007, 09:00 AM   #33
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thanks echo red. Yeah - i'm definitely going to come back to this. I made a start on a new taxi, but at the moment I am just finishing up my challenge entry.
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Old 15-03-2007, 12:42 AM   #34
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well, it's been a while since i lasted posted, but here is an update.

I have been working on and off on the taxi. still pretty new to nurbs and I don't quite have the right refs, but I don't think it's looking too bad at the moment.
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Old 15-03-2007, 12:52 AM   #35
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Arran, looks like a god start. I've pretty much never touched nurbs, have to learn that too, since some things in hard surface modeling are way too much hazzle to do in polys (and doesn't get the same accuracy as nurbs would). I want a good tutorial that covers more complex hard surface modeling with beveled edges etc. haven't found any though. Have you?
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Old 15-03-2007, 01:03 AM   #36
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yeah - I really don't feel very confident using them just yet, but they do seem to be better for certain things.

I have been using this tutorial to help make my car.

http://67.15.36.49/team/Tutorials/ju...l_part1_01.asp

it's a bit vague but it's definitely helped.
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Old 15-03-2007, 05:06 AM   #37
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bit more. I haven't attached any of the pieces yet, so it's a bit sharp and bumpy at the moment.
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Old 15-03-2007, 05:12 AM   #38
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are modeling with nurbs?
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Old 15-03-2007, 07:21 AM   #39
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yes.
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Old 15-03-2007, 09:59 AM   #40
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I dig the incomplete car! Could you imagine driving around in something like that? Cool! Looks good so far! I'm excited to see some skinned pictures! KUTGW

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Old 23-03-2007, 10:29 AM   #41
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another update. have been building some seats, working on the side panels and also rebuilding the back - in fact i seem to spend most of my time rebuilding pieces, which seems to be the way nurbs work.

I'm having a slight issue with the area above the back wheel. Not sure if I have to keep rebuilding the curves or adjusting cvs - none of the surfaces have been attached yet.
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Old 23-03-2007, 10:36 AM   #42
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here's a close up of the offending area. any advice from any nurbs experts on this area or on how i am working is really appreciated.
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Old 11-05-2007, 10:26 AM   #43
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hello - bit of an update - the taxi was giving me a headache so I made a start on some of the texures - just blocking out the main colors and mapping UVs at the moment. only color maps so far and the lighting is from a hdri.

any suggestions?
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Old 11-05-2007, 05:29 PM   #44
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i haven't got any suggesstions just wanted to say man that looks amazing, cannot wait to see it finished!
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Old 11-05-2007, 09:02 PM   #45
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that looks wonderfull! great work. The lighting looks very realsitic. How did you do that?
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