Good start on the blendshape arran! I reccomend modifying the blendshape to better fit the the topology the face. Thats the one thing I have noticed on many CG heads. Following the face topology is very important in making a believeable face expression. I noticed that on the refference pic, the face has a few large skin folds that appear as he is smiling.
cheers mate - I have done a bit more work on his smile and made a start on his skeleton, but to be honest I have mostly spent the last few days playing Zelda, Wario Wares, Elebits and Wii Sports! I must admit I was a bit sceptic of the wii controls, but I have to say I am totally sold on it now.
bit of an update. I had to rebuild the blend shapes, due to only building half of them first - doh! :shakehead I imagine I could stand to do a bit more work on the weights and I need to do something about his elbows. I need to look into influence objects, i think.
I have rigged his body and that caused a few headaches as well. I have also made the arms on his gown shorter as that was causing me some problems when I tried to skin it. Dealing with the gown is really showing me that I am out of my depth. Would I use joints to deal with the bottom half? and how do I get those joints to follow the movement of the leg? so little time and I just downloaded r-type.
I'm not entirely sure how you would go about deforming the cloth with a rig?? Maybe pose him and then use a lattice to deform the cloth to match?
Or if you create a rig you might have to move it sepperatly from the body's rig (think this would get the best results to be honest).
The other option would be to use some sort of cloth simulation, maybe softbodies with a goal and springs to deform the clothing as the rig moves (if you make the softies collide with the body)?? If youve got 8.5 then using nCloth should be able to do this pretty well.
Hope its some help, sure youll get round it
"No pressure, no diamonds" Thomas Carlyle
cheers gster. I hadn't thought of of a lattice. I am wondering if it's possible to have it controlled through the main skeleton through set driven key.... I was also going to try creating a joint circle parented to the elbow to keep the sleeves in place around the arm.
I've rigged the trousers. going to start on the gown next. It's 3 here though, so I should really get some sleep.
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