Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 76 23-01-2007 , 02:30 PM
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hey - thanks a lot everyone! user added image user added image

I made a start on blocking out his robe - i ended up trying jramauri's idea and it seemed to work pretty well. I also gave him a bag and a small fan, but I am not too happy with the fan at the moment so I might lose it.

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Last edited by arran; 23-01-2007 at 04:57 PM.
# 77 23-01-2007 , 02:37 PM
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younglion - here is a shot of his body smoothed - I wasn't planning on smoothing for the final version. I need to add some more details to his body such as fingernails and stuff to his face. I am never sure how to add details - whether to keep working on polygons or convert to sub div which just always ends up looking messy when I convert.

THX1138 - hmm - i don't think I have made too many changes to his topology to be honest. thanks for the good words though. user added image I still need to do some work to the ends of the stick. It took a couple of days to model - pretty mindless work which is always fun.

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# 78 23-01-2007 , 03:39 PM
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hehe, cool :nod:

for your signature arran just get rid of the space between the href= bit - I think it can go a bit screwy when copying and pasting into the signature box in your options. Maybe also make sure the href is double quoted on each side so things dont accidentally show up wrong

Si


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# 79 23-01-2007 , 05:10 PM
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thanks t1ck - I gave that a shot but no luck, unless I didn't do it right, which is very likely.user added image

Actually, I haven't touched my signature - it was working fine up until a couple of days ago when I noticed a few other peoples' signatures mess up at the same time.

# 80 24-01-2007 , 03:13 AM
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just pm'ed you an example sig arran, hope it works user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 81 24-01-2007 , 11:22 AM
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small update -

started making the end of the log and his necklace thing. not sure how to make the beads around his neck. I am guessing maybe duplicate around a path (?) but I didn't have much luck when I tried. Any ideas?

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# 82 24-01-2007 , 11:21 PM
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Looking sweet arran, (Hope you didn't mind, me pinching your Buddha idea) Anyway, I would create a cv loop, array a sphere around the path, then parent the spheres to the loop and adjust/fit the necklace around the neck. If that makes sense.


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# 83 25-01-2007 , 04:09 AM
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create your bead. decide how many beads you want. make that the length of your timeline. draw your curve you want the beads to go on (around his neck, draped off somewhere, etc.). highlight the bead and curve and 'attach to motion path' in the animate menu. go into 'create animation snapshot'-->options, and choose the start/end, length of your timeline for the end, increment of one.


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# 84 25-01-2007 , 04:15 AM
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neostrider - thanks - I'll give that a go.

j5ive - not at all mate - thanks for your help.

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# 85 25-01-2007 , 04:22 AM
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not sure how to react to the new picture... everytime i think 'arran' i think 'cheech' user added image


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# 86 25-01-2007 , 04:52 AM
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ha ha - i know, but i thought it was time for a change.

# 87 25-01-2007 , 12:41 PM
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Just wanted to stop by and say, Keep up the good work mate.user added image


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# 88 26-01-2007 , 04:43 AM
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papalatistudios - thanks mate!user added image

NeoStrider - I gave the animation snapshot a go last night and it worked a treat! Cheers mate!user added image

updates soon!

# 89 26-01-2007 , 09:23 PM
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ey arran, the model looks great from what the ref picture looks like... coming along real nice man. just wondering whats the polycount?

Marlon

# 90 27-01-2007 , 02:40 AM
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thanks marlonjohn. user added image At the moment his polycount is 41235, though about quarter of that is taken up by his stick.

small update - I added his necklace, finished the ends of the stick, gave him some bulbous earlobes, also some sandals and built a new fan. I probably won't include the fan in the final model as it's a bit thin or I might build a thick version at the end.

Still need to do some major work on his robe and his trousers and then I think I am ready to build his smiling blend shape face and rig him.

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