hello guys been slow in progress, new job etc but i got stuff sorted so hopefully im back
The renders are using a mental ray area light, the important thing about renders isnt so much the lights, its the materials u use, u have to play with the settings for each one, to get the right look, once finished ill try show u what i mean.
anyways heres a bit of progress, took for ever to get this far cause the way the fronts curved made me not be able to use booleans, so gonna have to split poly everything
but its getting there.
<a href="http://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>