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Old 11-01-2007, 06:03 AM   #1
Husam
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Default Modelling crumbled paper

Hey, I'm trying to figure out how to model something like what you can see on the image here:

http://www1.istockphoto.com/file_thu...bled_paper.jpg

Any ideas on how the strategy should be?
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Old 12-01-2007, 04:06 AM   #2
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I've ran intothis issue, too. It turned out to be quite a pain. I tried many different techniques, and ended up just doing a Poly Sphere and sculpting it. It took too long, and it turned out to be a huge waste of geometry because of the amount of polys. But, if you don't mind that, then that's the easiest way I found.
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Old 12-01-2007, 04:51 AM   #3
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I would use a poly sphere and a displacement map...
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Old 13-01-2007, 01:49 AM   #4
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Quote:
Originally posted by erictacti
I've ran intothis issue, too. It turned out to be quite a pain. I tried many different techniques, and ended up just doing a Poly Sphere and sculpting it. It took too long, and it turned out to be a huge waste of geometry because of the amount of polys. But, if you don't mind that, then that's the easiest way I found.
Yeah, I ended up doing something like that too, the result ended up OK, but probably with alot more geometry than it should.

I haven't learned displacement maps yet, I should probably spend some time with that after my current project...
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