SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / give volumetrics a geometry?
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 01-02-2007, 01:11 PM   #1
rejh2
Registered User
 
Join Date: Mar 2006
Posts: 59
Thanks: 0
Thanked 0 Times in 0 Posts
Default give volumetrics a geometry?

I am trying to give volumetrics a geometry. I.e., i am trying to show where the light of a fogged spotlight falls, but not just in a render, in the actual maya programme. I've been messing around with fluid mechanics as I know it can be done this way, but this did not turn out well. Does ANYONE have ANY ideas, as i am really really really not getting anywhere. I think it might be possible to add geometry rto a render afterwards in premier? Is this possible. if so how? any help would be very much appreciated. Rachel.
rejh2 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.