SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / College Class - Games: Modeling and Texture
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 10-02-2007, 02:46 PM   #1
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default College Class - Games: Modeling and Texture

Hello all,

This semester, I am taking a course called Games: Modeling and Texture, and it revolves around creating low-poly models with textures decent enough to compensate for low-poly-ness.

As the class progresses, I thought I'd post my progress and images of my models, and gather whatever feedback I can to make my models/textures better.

Class goals:

1) Create 3 models; all must be no more than 3,000 faces (polys). Quads and triangles are accepted; no 5-sided faces (or worse!)

2) Create a "main" character; one that will be used in a LoD (Level of Detail) project, in which the model will change poly resolution as it changes its distance from the camera. High-detail will be when the model is close to the camera, and will display its maximum resolution (its highest poly-count). As it moves further away from the camera, the model will switch to low-res versions of itself; about 1,500-2,000 faces at medium distance, and 700-1,200 faces at a far-away distance.

3) One model will be used for a "texture switch" assignment. In this case, no geometry can be altered; I can only create a different texture and assign it to the same model (hopefully radically different enough for it to appear as a completely different model).

Now let me get some images up...mind you, I am only done with 2 weeks of the class; I have 13 more (weeks) to go.

EDIT 1:

My apologies for the gigantic images...bloody widescreen monitors...

It's not mine, either! It's the school's...

EDIT 2:

Deleted the massive images and reposted smaller ones - look below
__________________

Last edited by severinianthony : 10-02-2007 at 03:45 PM.
severinianthony is offline   Reply With Quote
Old 10-02-2007, 02:56 PM   #2
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Close up of the head geometry (113 faces).
Attached Thumbnails
Click image for larger version

Name:	mummagehead.jpg
Views:	325
Size:	202.2 KB
ID:	32834  
__________________
severinianthony is offline   Reply With Quote
Old 10-02-2007, 03:17 PM   #3
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Hey man, looks like a good start so far.

Watch the image sizes that your posting, there huge man! On a 1920 x 1200 resolution I still have to move around to see them, as in the image sizes post try to keep them to 640 x 480 (I think).

Any who on to your model, like I said looks a good start, I dont know much about games modeling but the textures seem to be the thing that pretty much makes it or breakes it.

On a side not you can set up level of detail in maya, so that the further away the camera is the less detail is shown (great for large scenes!) dont know if it will be much use to you but its worth a look in the help files for how to set it up!

Do you have some concepts for the the main guy and the spider as in how your going to texture them?
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 10-02-2007, 03:28 PM   #4
vladimirjp
Subscriber
 
vladimirjp's Avatar
 
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
Thanks: 0
Thanked 4 Times in 3 Posts
Default

i see photoshop in those screen, so use the crop tool. we dont want to see the all awesome details in mayas UI, since we all here own maya.
vladimirjp is offline   Reply With Quote
Old 10-02-2007, 03:29 PM   #5
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default

"Watch the image sizes that your posting, there huge man! On a 1920 x 1200 resolution I still have to move around to see them, as in the image sizes post try to keep them to 640 x 480 (I think)."

Lol, agreed...these blasted monitors are huge...but for sure, I'll crop my images to focus on specific sections from now on ^_^

"Any who on to your model, like I said looks a good start, I dont know much about games modeling but the textures seem to be the thing that pretty much makes it or breakes it."

Amazingly enough, I've seen some demo-reels of past students; they've made some unbelievable models...about 1,200-1,500 faces, but textured excedingly well; they look like something you can find in UT games (2004 in particular)

"On a side not you can set up level of detail in maya, so that the further away the camera is the less detail is shown (great for large scenes!) dont know if it will be much use to you but its worth a look in the help files for how to set it up!"

In truth, no I did not know about that...I will most certainly have to keep that in mind!

I was keeping a MEL script on hand that came with the Alias hyper-real body DVD; the script takes your model and creates a low-rez version of it...like the "smooth" feature, but in reverse! Anyway, I was keeping it on hand so that if my model got too big, or I couldn't create a low-rez version of my model(s), I would have it around to help me out...but it looks like that is not the case, now!

"Do you have some concepts for the the main guy and the spider as in how your going to texture them?"

Texture-wise, I have only put minor thought into the mummy, such as decayed, aged bones and browning, withered wrappings...I was also planning to make his clothing rich, bright and beautiful, initially, with vibrant blues, striking golds and deep crimson reds...

...then I would blast it all with a heaping helping of Photoshop's burn tool to give it that few-hundred-years-decayed look...:p

As for the spider, eh...nothing initially came to mind, but I suppose I can create many ideas, as that model will be used for my texture switch assignment. I could do a black-widow approach, with the model mostly black, with a striking red symbol on its back...or some earthen colors; I especially loved the one at this link:

http://magickcanoe.com/spiders/wolf-...ge-regular.jpg

Anyway...I'm sure you've also noticed that I mentioned I had to make 3 models for the class, but here I've only posted two...I'm still deciding on the third. I am leaning towards a sea-serpent witch sort of character...perhaps similar to the Naga in Warcraft 3. But that's for later...

Anyway, thanks for the prompt feedback ^_^
__________________
severinianthony is offline   Reply With Quote
Old 10-02-2007, 03:39 PM   #6
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default

*Sigh*...allright, one more time on that spider.
Attached Thumbnails
Click image for larger version

Name:	spider.jpg
Views:	319
Size:	203.8 KB
ID:	32837  
__________________
severinianthony is offline   Reply With Quote
Old 10-02-2007, 03:42 PM   #7
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Re-post of the mummy, flat-shaded
Attached Thumbnails
Click image for larger version

Name:	mummage.jpg
Views:	314
Size:	176.6 KB
ID:	32838  
__________________
severinianthony is offline   Reply With Quote
Old 10-02-2007, 03:44 PM   #8
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default

And re-post of the wireframe view

Comments from first post:

And a wireframe view.

Compare the colors on the model to its corresponding layer; I gave some of the arm, hand and leg geometry the axe and instead put some "wrappings" on the model.

While I understand that this will make texturing harder later, I did it mainly to cut down on faces (the left hand is 408 faces; the right hand with wrappings is 278 faces!).

An additional positive note on doing this is that it created a bit of "anti-symmetry"...which I like ^_^
Attached Thumbnails
Click image for larger version

Name:	mummagewire.jpg
Views:	314
Size:	210.7 KB
ID:	32839  
__________________
severinianthony is offline   Reply With Quote
Old 10-02-2007, 03:52 PM   #9
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Other spider color variations:

Black Widow
http://www.brownreclusespider.org/bl...dow-spider.jpg

http://www.wildlifedepartment.com/blackwidow.jpg

http://www.infobreaks.com/insects/blackwidow.jpg

http://www.kostich.com/Black_widow010.jpg

http://www.kostich.com/Black_widow_teeth.jpg

http://www.kostich.com/black%20widow.JPG

http://www.kostich.com/Black_widow_male_010.jpg

http://www.infobreaks.com/insects/ggs.jpg

http://magickcanoe.com/spiders/flowe...eyes-large.jpg

http://www.shadygrovetrainingcenter....ate_003_sm.jpg

http://entomology.unl.edu/images/spi...osa_helluo.jpg

http://entomology.unl.edu/images/spi...giope_aur2.jpg

http://entomology.unl.edu/images/spi...ope_trans2.jpg

http://entomology.unl.edu/images/spi...cosa_hell2.jpg

http://entomology.unl.edu/images/spi...cosa_hell1.jpg

http://entomology.unl.edu/images/spi...osa_rabida.jpg

http://entomology.unl.edu/images/spiders/cupienius2.jpg

I think that last one looked like it wants to give us a kiss...lol...

Anyway, after looking at some of these, I see spiders are quite a bit..."fuzzier" than I initially thought...be sure to "grade" me on that later, when I have them textured, everyone!
__________________

Last edited by severinianthony : 11-02-2007 at 05:57 AM.
severinianthony is offline   Reply With Quote
Old 10-02-2007, 05:55 PM   #10
starjsjswars
Subscriber
 
starjsjswars's Avatar
 
Join Date: Jan 2006
Location: IL
Posts: 1,052
Thanks: 1
Thanked 2 Times in 2 Posts
Default

HOLY crap you talk alot!

lol looks great so far.
__________________
A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
starjsjswars is offline   Reply With Quote
Old 11-02-2007, 05:57 AM   #11
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Quote:
Originally posted by starjsjswars
HOLY crap you talk alot!

lol looks great so far.
Aye, lol...I have a lot to say, sometimes :p
__________________
severinianthony is offline   Reply With Quote
Old 21-02-2007, 05:39 PM   #12
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Did some additional modeling on the spider; I pretty much just threw on a lot of split-edges to round it out more.

One spilt-edge for each leg, and 4 more in the back-end of the spider; again, just to round it out.

Pretty much doubled it's face count, but I'm still nowhere near my limit.
Attached Thumbnails
Click image for larger version

Name:	spiderprogress.jpg
Views:	269
Size:	152.7 KB
ID:	33009  
__________________
severinianthony is offline   Reply With Quote
Old 25-02-2007, 08:34 AM   #13
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Painted the UV's.

Unfortunately, my render is no-good, so I'm going to have to get back to you on a 3d view.
Attached Thumbnails
Click image for larger version

Name:	mummy_uv.jpg
Views:	236
Size:	140.1 KB
ID:	33059  
__________________
severinianthony is offline   Reply With Quote
Old 25-02-2007, 08:46 AM   #14
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Perspective view.

I'm mostly happy with the wrappings and the tassal (tassal? tassle? The uber-long loincloth thing...).
Attached Thumbnails
Click image for larger version

Name:	mummyview.jpg
Views:	229
Size:	151.7 KB
ID:	33060  
__________________
severinianthony is offline   Reply With Quote
Old 05-03-2007, 12:08 PM   #15
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Here's how my spider texturing is coming along...lookin' a bit fuzzy ^_^
Attached Thumbnails
Click image for larger version

Name:	spider_fuzzy.jpg
Views:	199
Size:	17.8 KB
ID:	33288  
__________________
severinianthony is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.