Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 04-03-2007 , 03:33 PM
Registered User
Join Date: Jan 2007
Posts: 43

question about skeleton

have a question about skeleton , i just learned about using locators and point contrain with IK handles for easy reset of positions...

i also learned about the hierachy for joints and IK handles...

my question is how do i arrange the hierachy such that i can move the whole body without the joints being stuck to the IK handles like this ( refer to pic )

am i suppose to put all the joints in 1 family ? and the IK handles in 1 family....

i want to be able to move the my whole body without the joints being stuck to the ground ...pls advise thks


it would be great if someone can post a pic of a simple human body hypergraph pic

thks

# 2 04-03-2007 , 04:30 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Your best off creating a global control curve to use to move the whole character.


"No pressure, no diamonds" Thomas Carlyle
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