SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / Nissan 350z
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 13-04-2007, 03:58 AM   #46
Bagera
Registered User
 
Join Date: Mar 2007
Location: Derby UK/Kent UK (Uni)
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Default

it should be on the left hand side in the texture editor, its quite easy to see, i think its under the mental ray tab, i did it just the other day infact
Bagera is offline   Reply With Quote
Old 13-04-2007, 04:01 AM   #47
Sicky
Subscriber
 
Sicky's Avatar
 
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
Thanks: 1
Thanked 0 Times in 0 Posts
Default

nope not there for me
__________________
WIP:Mitsibishi Evolution 8MR

FW: Mustang v6 2005
Sicky is offline   Reply With Quote
Old 13-04-2007, 04:06 AM   #48
Bagera
Registered User
 
Join Date: Mar 2007
Location: Derby UK/Kent UK (Uni)
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Default

got it, i loaded up maya to find this out for you! hehe right, in the top left of the texture editor there shgould be an arrow, right click and hold down, it should be entitled, create maya nodes, options drop down, simly select create mental ray nodes instead, it should then be available once uve done this on the texture editor.
Bagera is offline   Reply With Quote
Old 13-04-2007, 04:11 AM   #49
Sicky
Subscriber
 
Sicky's Avatar
 
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
Thanks: 1
Thanked 0 Times in 0 Posts
Default

ok i must be blind cause i cant find it lol heres a screeny
Attached Thumbnails
Click image for larger version

Name:	00001.jpg
Views:	98
Size:	173.8 KB
ID:	33996  
__________________
WIP:Mitsibishi Evolution 8MR

FW: Mustang v6 2005
Sicky is offline   Reply With Quote
Old 13-04-2007, 04:15 AM   #50
Bagera
Registered User
 
Join Date: Mar 2007
Location: Derby UK/Kent UK (Uni)
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Default

its on the drop down for materials rather than textures, sorry if i didnt make that clear :s
Bagera is offline   Reply With Quote
Old 13-04-2007, 04:16 AM   #51
Sicky
Subscriber
 
Sicky's Avatar
 
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
Thanks: 1
Thanked 0 Times in 0 Posts
Default

im confused lol how do i get there
__________________
WIP:Mitsibishi Evolution 8MR

FW: Mustang v6 2005
Sicky is offline   Reply With Quote
Old 13-04-2007, 04:18 AM   #52
Sicky
Subscriber
 
Sicky's Avatar
 
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
Thanks: 1
Thanked 0 Times in 0 Posts
Default

not there either
Attached Thumbnails
Click image for larger version

Name:	00002.jpg
Views:	100
Size:	206.3 KB
ID:	33997  
__________________
WIP:Mitsibishi Evolution 8MR

FW: Mustang v6 2005
Sicky is offline   Reply With Quote
Old 13-04-2007, 11:26 AM   #53
petrol
Subscriber
 
petrol's Avatar
 
Join Date: Mar 2005
Location: London UK
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Nah it should have been in textures... seems you're right, you dont have it in there. Very odd. Not sure what to suggest other than checking what version you're running, and plugins - I'm guessing mayatomr.dll is already enabled but check that.
petrol is offline   Reply With Quote
Old 13-04-2007, 12:30 PM   #54
Sicky
Subscriber
 
Sicky's Avatar
 
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
Thanks: 1
Thanked 0 Times in 0 Posts
Default

its loaded im using 6.0
__________________
WIP:Mitsibishi Evolution 8MR

FW: Mustang v6 2005
Sicky is offline   Reply With Quote
Old 14-04-2007, 02:34 AM   #55
Sicky
Subscriber
 
Sicky's Avatar
 
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
Thanks: 1
Thanked 0 Times in 0 Posts
Default

finaly got the occlusion shader after ages of pissin about and a load of googling , all i gotta do now is find a decent tutorial on occusion renders :headbang: , ive been using phongE as a "imperfection" shader if u will and i can already see a shed load of bumps im seriously considering starting again lol
__________________
WIP:Mitsibishi Evolution 8MR

FW: Mustang v6 2005
Sicky is offline   Reply With Quote
Old 14-04-2007, 10:07 AM   #56
thehive
Registered User
 
Join Date: Apr 2007
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default

cool stuff heres my 350z im workin on

http://www.transonicaviation.com/3dpic/eric/350_22.jpg

http://www.transonicaviation.com/3dpic/eric/350_23.jpg

http://www.transonicaviation.com/3dpic/eric/350_25.jpg
thehive is offline   Reply With Quote
Old 14-04-2007, 06:24 PM   #57
younglion
Registered User
 
younglion's Avatar
 
Join Date: Jun 2005
Location: t-dot
Posts: 646
Thanks: 0
Thanked 0 Times in 0 Posts
Default

do not post this here, start your own thread
__________________
wip
Kleemann cl65
my concept car
younglion is offline   Reply With Quote
Old 15-04-2007, 03:32 AM   #58
Sicky
Subscriber
 
Sicky's Avatar
 
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
Thanks: 1
Thanked 0 Times in 0 Posts
Default

time for a updte im now on the rear bumper , gonan upload smoothed and wired i still need to tweak some edges etce tce still having trouble doin the occlusion renders tho dont know why i just cant do em lol


__________________
WIP:Mitsibishi Evolution 8MR

FW: Mustang v6 2005
Sicky is offline   Reply With Quote
Old 15-04-2007, 06:53 AM   #59
Sicky
Subscriber
 
Sicky's Avatar
 
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
Thanks: 1
Thanked 0 Times in 0 Posts
Default

just started working on the boot possibly the easiet of all parts i think lol im pleased with the resault altho they are some wierd point which im sure youll c in teh smooth
id like to know what you all think of its progress so far

Wired


Smoothed

http://www.cgmdb.co.uk/maya/boot2.jpg
__________________
WIP:Mitsibishi Evolution 8MR

FW: Mustang v6 2005

Last edited by Sicky : 15-04-2007 at 06:58 AM.
Sicky is offline   Reply With Quote
Old 15-04-2007, 01:07 PM   #60
99GsTurbo
Subscriber
 
99GsTurbo's Avatar
 
Join Date: Oct 2006
Location: Boston
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
Default

in the boot, add some column vertically to make the other columns evenly space.d. U have it starting from the roof and then ur first column is at the end of the window, add one in between there and then after the window, u have one column and then another huge space. add one there also so the mesh looks really evenly spread
__________________
Toyota Supra WIP


I create feeling in others that they themseleves donít understand.
99GsTurbo is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.