Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 08-04-2007 , 03:00 AM
alessandro754's Avatar
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Join Date: Apr 2007
Location: london
Posts: 30

NURBS !!!

HOW I GET THE SURFACE NURBS TO PART OF THE MATERIALS AND RE USE TO BE STRUCTURE !!!!

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There's a fine line between fishing and just standing on the shore like an idiot.
# 2 08-04-2007 , 03:07 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
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Sorry, I dont really get what your saying, could you be a little more descriptive?

If you mean the lines of the ramp you want them to match the lines of the nurbs surface then you might need to rotate the 2d placement node (that it looks like you might have disconnected) to suit the lines on the nurbs surface. Of it might be easier to map the texture.

Also watch the image sizes your posting the maximum allowed it 640 x 480.


"No pressure, no diamonds" Thomas Carlyle
# 3 08-04-2007 , 03:20 AM
alessandro754's Avatar
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Join Date: Apr 2007
Location: london
Posts: 30
SORRY ABOUT THE ENGLISH ....


AH WELL : I WOULD LIKE TO MAKE SOME METAL TUBES OUT

OF THE GREEN LINES ON THE PICTURE JUST BY USING THE

EXITING NURBS WHICH I CREATE THE SURFACE


.... I SAW A TUTORIAL SOMEWHERE ON WEB .... CAN'T


REMEMBER


THIS IS WHAT I AM TRYING TO DO ...

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There's a fine line between fishing and just standing on the shore like an idiot.
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