Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 30-05-2007 , 05:38 PM
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it looks like ambient occlusionuser added image

# 32 30-05-2007 , 08:00 PM
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yes the interior, ground, headlights, tires, rims, brakes, are all still the original lambert which I attached an ambient occlusion. It's just still test renders, I haven't started on a background, have a couple ideas just haven't gotten to 'em yet, been busy messin around with mental ray and checking maxwell to.

# 33 30-05-2007 , 11:14 PM
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Hello ha

Hi borther, thanks replay my info and keep working.

Some advice i think your model it's too much lines, not clean master line. it's big problem.

Goog luck, keep in touch.

user added image

# 34 01-06-2007 , 10:37 PM
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thanks for the comment lealar

# 35 01-06-2007 , 10:37 PM
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thanks for the comment lealar

# 36 02-06-2007 , 12:57 PM
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Nice car man.

But I'd work on the rims 'n tires.
Also the windows and the glass of the car still need some tweaking.

Any other than that: good job!

gr
m


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# 37 02-06-2007 , 06:21 PM
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thank you cut the krab, I'm going to be modeling new rims and tires, and I have to work on the headlight and tail light a bit more and like you said the windows still do need a bit of tweaking. I don't think blinn is my best option for a shader for the windows.

How would you guys go about making these windows more window like? The blinn seems like it's too much.

# 38 02-06-2007 , 07:08 PM
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Maybe this could help?

There is a nice PDF tellin gyou how to render a glass.
Find it here.

GR
M


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# 39 02-06-2007 , 07:26 PM
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thanks again cut the krab but the link didn't work, it looks like it's not a full link.

# 40 02-06-2007 , 07:31 PM
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you got iChat or email?


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# 41 02-06-2007 , 07:36 PM
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try this?



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# 42 03-06-2007 , 04:28 AM
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sorry I didn't answer you sooner it was like 3am here and I was dead tired, had to go to bed. Thanks for the link again! I've seen that tutorialized site before, it looks like a pretty good site, I'll be sure to bookmark it this time around. Thanks again!

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