yes the interior, ground, headlights, tires, rims, brakes, are all still the original lambert which I attached an ambient occlusion. It's just still test renders, I haven't started on a background, have a couple ideas just haven't gotten to 'em yet, been busy messin around with mental ray and checking maxwell to.
thank you cut the krab, I'm going to be modeling new rims and tires, and I have to work on the headlight and tail light a bit more and like you said the windows still do need a bit of tweaking. I don't think blinn is my best option for a shader for the windows.
How would you guys go about making these windows more window like? The blinn seems like it's too much.
sorry I didn't answer you sooner it was like 3am here and I was dead tired, had to go to bed. Thanks for the link again! I've seen that tutorialized site before, it looks like a pretty good site, I'll be sure to bookmark it this time around. Thanks again!
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