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Old 03-05-2007, 07:52 AM   #1
Trasendil
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Default I have some major questions.

I’m trying to set up a “full length” animation (ooh, about 5 minutes. Long, I know. Hey give me a break! One person crew here!). And I was wondering how I should set things up. For example, I’m going to have at least 4 major characters/objects in all the scenes—should I model these separately and rig them separately and then import them all into the scene when I’m ready to animate them together? Also, are a lot of high res models going to crash my computer/maya?

One more question, more related to modeling than anything else, but should I model the entire characters’ bodies under the clothes, or will that just make maya more likely to die? And I suppose there’s no good way to make sure that two anythings don’t intersect?

Oh, right, just one more thing! Fade in/fade out/wash in and all those fancy film stuff—does that have to be done in a film editing program when I export the clips and splice them together?

I think that's it! Undoubtably, I'll think of more as soon as I post this, and then be too lazy to add them tonight.
:attn:

Cheers!
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Old 19-05-2007, 10:17 PM   #2
parka
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Default

I'm not an animator, best to say that up front.

For the 2nd question, there's no need to model the body under the clothes if they are never going to be seen. But you must model the body so that you can model the clothes using the body as a guide.

A lot of polygons will crash your computer. A lot meaning your-computer-slows-to-a-crawl type of a lot. Also depends on your system. Sorry, no numbers that I know of.

I have a core 2 duo system with 2gig ram crashing when rendering a high polygon scene. That's running Windows XP with only Maya open. The same scene renders okay in Mac OS X dual processor with 1.5gig ram.

I think for the fade in fade out, it's better to do in a film editing software. Use the right tool for the job.
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Old 20-05-2007, 03:12 AM   #3
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All right, thanks for all your help
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