Just thought I'd post up a prototype game I've been working on for Uni.
It's programmed in Virtools (game prototyping software) with the modelling, texturing and animation done in Maya. The still background images and buttons are also done by me.
I've only been learning Virtools on and off for a month or so and as such the game itself is only one level and is very very basic
Here's a screenshot of one of the scripts - not hardcore coding like you think but drag and drop behaviours and drag and link to connect behaviours, objects and variables.
This script simply sets the character back to the start position when hit, adds a hit to a counter, resets the chasing dogs and determines whether the character has lost all his lives.
Here's some of the models I (very) quickly knocked up in a day just to get some half decent content in there. If I had time then they would look FAR better.
this is the main animated character (about 150 polys)
here's a simple truck (around 400 polys)
a bike (around 400 polys) - never made it in as I didnt have time to model a person sat on it)
a car (around 400 polys) - very bad UV and texture job!
a tree (around 500 polys) - a very simplified version of one I found online
and the prototype game itself (about 20 meg so it might take a little while to stream into the browser)
you will need the virtools life player installed to play (a real quick browser plugin installation) from:
Like I say, its just a prototype for one easy level in a game so dont expect rocket science.
The only other thing to note is that the killer dogs are actually chequered cubes as I didnt get time to model and animate them...
Oh and one final note, you now have some idea about what my final animated short film may be about...