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Old 01-06-2007, 10:32 AM   #1
gubar
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Default Mirroring geometry with NURBS

Hi all,

been mirroring some NURBS using the technique of moving the pivot, and then Duplicating Special with a translate offset of -1 on the X coordinate. It works fine, that is unless I have rotated the original before the operation, in which case it does not (it creates another on only slightly removed from the original, and not actually mirrored).

One some occasions, I want to rotate the original first - is there any way I can do that and still carry out the operation to mirror?

thanks,

g

Last edited by gubar : 01-06-2007 at 11:33 AM.
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Old 01-06-2007, 12:17 PM   #2
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Which way are you wanting to duplicate, Top example or Bottom?
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Old 01-06-2007, 12:28 PM   #3
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Hi,

Top example - that could be two eyes, for example (though it'd be good to know how to do the bottom one too).

cheers,

g
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Old 01-06-2007, 01:12 PM   #4
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For the top view, try selecting the object then do a freeze transformations on it under the modify menu.

That should make it work for you.

also keep in mind that if the object is grouped under another object that has a different rotation axis, then it won't work. You'll need to ungroup it before you freeze transformations. There's a couple of ways to ungroup if you need help with that.

Edit: I have an idea for duplicating like the bottom view, but I'll have to try it out when I get home from work. Not sure I could explain it without maya in front of me.
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Last edited by Perfecto : 01-06-2007 at 01:14 PM.
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Old 01-06-2007, 01:44 PM   #5
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Thanks a lot perfecto,

I'll try that out tomorrow (the first one).

regards,

g
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