SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / First model (Transformer)....looking for some help
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 17-06-2007, 12:08 AM   #1
blankenship
Registered User
 
Join Date: Jul 2005
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Default First model (Transformer)....looking for some help

Hi,

I am relatively new to Maya (I have been working with it for about 6 months on and off). This is also my first post here. I've been working on a Bumblebee Transformer model. I'm about 60% done with the head and I noticed some weird things happening to my high res model. It looks like there is some "pinching" going on. I've attached some images so you can hopefully see what I mean. Thanks for any help or comments you can give.
Attached Thumbnails
Click image for larger version

Name:	bumblebee_renders.jpg
Views:	315
Size:	57.6 KB
ID:	34964  
blankenship is offline   Reply With Quote
Old 17-06-2007, 01:01 AM   #2
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

its not too bad id say just check the edge flow and move some stuff around... would you mind posting some wires?

btw nice model so far man
__________________
Acid44 is offline   Reply With Quote
Old 17-06-2007, 02:54 PM   #3
blankenship
Registered User
 
Join Date: Jul 2005
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks, acid, for the comments. Can I render with a wireframe or do I just take a screegrab of the screen while I'm modeling? If I can render with wireframes on how do I do that?

Thanks.
blankenship is offline   Reply With Quote
Old 17-06-2007, 03:34 PM   #4
Jr.Who
 
Posts: n/a
Default

I found this, but I haven't tried it out yet:
http://moonlitbasement.com/blog/wire...rial-part-one/
  Reply With Quote
Old 17-06-2007, 03:46 PM   #5
blankenship
Registered User
 
Join Date: Jul 2005
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks jr who. I'll give it a try tonight.
blankenship is offline   Reply With Quote
Old 19-06-2007, 07:59 PM   #6
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,138
Thanks: 0
Thanked 69 Times in 68 Posts
Default

Thats really good work for 6 months off and one. About your subject, do you have full refferences of the whole thing. Front, Back, side, and top to go from? These new transformers are extremely hard to model because they are comprised of hundreds of small pieces.
THX1138 is offline   Reply With Quote
Old 20-06-2007, 08:36 AM   #7
blankenship
Registered User
 
Join Date: Jul 2005
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks THX. I actually bought the toy I am modelling. The actual model doesn't have too many parts, but I was planning on adding more so it seems more real. Aside from buying the toy I got a lot of references from here seibertron.

I still need to get a wireframe up here for you guys to see. I'm still messing with the way the wireframe flows because I am still getting some pinching in some areas. I'm also getting a lot of nonmanifold errors which has slowed my progress. I am using v 8.5. Could this be a bug or its just because I'm a newb and my modelling technique isn't all that great?
blankenship is offline   Reply With Quote
Old 20-06-2007, 11:25 PM   #8
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,138
Thanks: 0
Thanked 69 Times in 68 Posts
Default

Those are some pretty good refferences. Hope you can work out the problem.

Although I loath the redesign, the mechanics of these new transformers is very intriguing. One of the moderators over at CG talk almost closed the one of the transformer threads because of all the heated arguments and insults. Alot of people just cant appreciate the classic design anymore. I really think that Michael Bay could have made the classic characters look a little bit more like the cartoon versions instead of totally alienating them from their classic look. Optimus and Jazz are the only ones that look a little bit more like the cartoon incarnations than any of the other characters do. Check out this website to see some really cool classic TF models. Linkage

Keep up the great work and I will keep a close eye on your progress!
THX1138 is offline   Reply With Quote
Old 26-06-2007, 05:49 PM   #9
blankenship
Registered User
 
Join Date: Jul 2005
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Default

So I finally got around to taking some screengrabs of my wireframe. I've done a little tweaking, but I would love to get some feedback (good or bad). If you see anything that stands out as odd or if there is something that could be done better please let me know. This is all about the learning experience. Thanks!











blankenship is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 11:39 AM
Dog Model Vox520 Modeling 7 10-12-2010 09:28 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.