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Old 08-09-2007, 11:38 PM   #31
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Did you export to MA or did try saving it to MA

I'v noticed sometimes you can't save as MA at points when you have saved as MB

Other then that maybe delete all the nodes except the 3 standard nodes.

lambert,glow,particle.

So try deleting nodes or export it to ma.
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Old 08-09-2007, 11:44 PM   #32
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I tried saving and exporting.

OK, I got only one error while converting it to .fbx:

The plug-in does not support the following material types:
Material will be exported as a grey Lambert material.

It wont open up in Maya, but maybe coldwave will have some luck. I gotta run right now, so I cant go messing with the file till around 8 tonight. AikoWorld, can you try what you said with it?
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Old 08-09-2007, 11:49 PM   #33
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I tried it, but maya crashes, so coldwave will have to wait till your available again.
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Old 09-09-2007, 05:27 PM   #34
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Ok he send me the .fbx file but i can't finde the convertor in http://www.highend3d.com i have registration ... can you scepcified the name
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Old 09-09-2007, 05:52 PM   #35
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you don't need that for fbx, just import it and it should be fine, the latest fbx plugin version is 11/2006

it's only ma files that allow version converting.
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Old 09-09-2007, 06:13 PM   #36
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Here you go coldwave:
http://usa.autodesk.com/adsk/servlet...112&id=6839916
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Old 09-09-2007, 07:49 PM   #37
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The result ... at least not all the objects are crap thx for help
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Old 09-09-2007, 08:01 PM   #38
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Woah, that looks messed up! What happened to it?!

Id definitely recommend you get someone with 8.0 to edit that file for you, because that looks crazy!
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Old 09-09-2007, 08:16 PM   #39
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Quote:
Originally posted by Jr.Who
Woah, that looks messed up! What happened to it?!

Id definitely recommend you get someone with 8.0 to edit that file for you, because that looks crazy!
If this is mess you just don't want to look the mesh ... :lmao:
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Old 09-09-2007, 10:38 PM   #40
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That looks like a problem with the normals. Just go to Normals and "Set them to Face" (I think) or try hardening and softening them.
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Old 09-09-2007, 10:44 PM   #41
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Normals sometimes change when importing and exporting via different methods.
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Old 09-09-2007, 10:44 PM   #42
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Normals sometimes change when importing and exporting via different methods.
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Old 10-09-2007, 12:23 AM   #43
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Quote:
Originally posted by Some Guy
That looks like a problem with the normals. Just go to Normals and "Set them to Face" (I think) or try hardening and softening them.
Yeah, but hes also missing some geometry, and the meshes are screwed up.
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Old 10-09-2007, 10:58 AM   #44
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Quote:
Originally posted by Jr.Who
Yeah, but hes also missing some geometry, and the meshes are screwed up.
Yeah exactly ... forget it .. if no one can help i will remodel everytnig :angery:
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Old 10-09-2007, 11:21 AM   #45
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i'd suggest creating a clean sheet! i know it sucks but at least you then know the problem is not in your new scene.

Unless maya is going to give you a hardtime!
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