SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 11-08-2007, 01:25 PM   #1
skyjay
Registered User
 
skyjay's Avatar
 
Join Date: Aug 2007
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default bathTub

Hi guys,

I'm trying to build the realistic looking bathtub.
I got the modeling done. but to throw finishing touch,
I wanted to round the edges and corners to make it look realistic.
So I tried to attached all the surfaces to make bevel them.
There's no fillet in Maya .. right? So I was thinking beveling them.

Anyways, I could not attached each pieces and could not bevel them either..

What did I do wrong?

I've attached the screenshot of how I built them.

Thanks.
Attached Thumbnails
Click image for larger version

Name:	bathtubq.jpg
Views:	95
Size:	109.6 KB
ID:	35871  
__________________
:attn:
skyjay is offline   Reply With Quote
Old 11-08-2007, 01:53 PM   #2
ColdWave
Registered User
 
ColdWave's Avatar
 
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,309
Thanks: 1
Thanked 19 Times in 19 Posts
Default

You can make them all to polygons then grab the vertex and merge them i think this will work for ya
__________________
Art Director
www.sevenbullsgames.com
ColdWave is offline   Reply With Quote
Old 11-08-2007, 04:01 PM   #3
skyjay
Registered User
 
skyjay's Avatar
 
Join Date: Aug 2007
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hi,

Is there any other way to do it?
Cuz when I try to convert the nurbs to polygons it becomes very rough. no smoothness..at all.

Thanks
__________________
:attn:
skyjay is offline   Reply With Quote
Old 11-08-2007, 04:37 PM   #4
Jr.Who
 
Posts: n/a
Default

Quote:
Originally posted by skyjay
Hi,

Is there any other way to do it?
Cuz when I try to convert the nurbs to polygons it becomes very rough. no smoothness..at all.

Thanks
Thatís why you smooth polygons.
  Reply With Quote
Old 12-08-2007, 01:01 AM   #5
ColdWave
Registered User
 
ColdWave's Avatar
 
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,309
Thanks: 1
Thanked 19 Times in 19 Posts
Default

Quote:
Originally posted by Jr.Who
Thatís why you smooth polygons.
Like he said connect the vertex under polygon mode ( :lmao: ) them smooth out the polygons
__________________
Art Director
www.sevenbullsgames.com
ColdWave is offline   Reply With Quote
Old 12-08-2007, 01:07 AM   #6
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Thanks: 1
Thanked 59 Times in 58 Posts
Default

When you go to the convert options you can set the convert based on count, or you can let it at the default settings, but lower the fractional tolerance number, which also results in a higher polycount.
The bottom of the bathtub should'nt be a planar either because the bottom in a bathtub is a bit rounded
mastone is offline   Reply With Quote
Old 12-08-2007, 02:08 AM   #7
Jr.Who
 
Posts: n/a
Default

Quote:
Originally posted by mastone
When you go to the convert options you can set the convert based on count, or you can let it at the default settings, but lower the fractional tolerance number, which also results in a higher polycount.
But you usually donít want to do this, because if you keep converting back and forth, itíll screw up the mesh.
  Reply With Quote
Old 12-08-2007, 07:05 AM   #8
skyjay
Registered User
 
skyjay's Avatar
 
Join Date: Aug 2007
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Sorry guys..

I'm having trouble understanding...I consider myself a newbie..even though I spent 6 months of intense training...

Anyways, I've attached the screenshot of what I did so far.
I converted the inside shape to polygon. 1200 count...(Is that too much count? .. question #1 .will it slow down rendering speed?)

Then I selected the edges...to do.maybe planar?

question #2. first of all.. is it ok to use surface tool on polyon models?

You guys said to merge..the vertex or connect them...

question #3. Can any of you guys tell me how to do that?

I want to make this tub one object. with round corners and edges.
Attached Thumbnails
Click image for larger version

Name:	polygon.jpg
Views:	58
Size:	74.3 KB
ID:	35879  
__________________
:attn:
skyjay is offline   Reply With Quote
Old 12-08-2007, 07:18 AM   #9
ColdWave
Registered User
 
ColdWave's Avatar
 
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,309
Thanks: 1
Thanked 19 Times in 19 Posts
Default

About the merge

- > look here ..
*1 i make polygon cube
*I make another polygon cube and place it over the previous one then i Shift select the 2 cubes and use - > from polygon menu - > mesh - > combine
*After i combine them they are one object , I shift select the vertex of cube 1 and vertex of cube 2 and use -> edit mesh - > merge


I hope i helped

But as i can see smth is wrong with your converting to polygon there are too many faces o_O you will not be able to merge them like that .. or it will be complete hell
Attached Thumbnails
Click image for larger version

Name:	1.jpg
Views:	55
Size:	135.5 KB
ID:	35880  
__________________
Art Director
www.sevenbullsgames.com
ColdWave is offline   Reply With Quote
Old 12-08-2007, 08:44 AM   #10
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,708
Thanks: 0
Thanked 85 Times in 77 Posts
Default

Here this might help you,it's made from a single polygon cube and then smoothed.

The principle you are after is you need close lines either side of the edges you want sharp but keep the edges you want smooth as a single edge.
Attached Thumbnails
Click image for larger version

Name:	bath.jpg
Views:	52
Size:	182.9 KB
ID:	35882  
__________________


2 x Modeling Challenge Winner
jsprogg is offline   Reply With Quote
Old 12-08-2007, 08:49 AM   #11
ColdWave
Registered User
 
ColdWave's Avatar
 
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,309
Thanks: 1
Thanked 19 Times in 19 Posts
Default

jsprogg
__________________
Art Director
www.sevenbullsgames.com
ColdWave is offline   Reply With Quote
Old 12-08-2007, 10:01 AM   #12
Jr.Who
 
Posts: n/a
Default

From the looks of your images, you smoothed wrong. Make sure the settings are set to default, and make sure that it converts to quads, not tris.
  Reply With Quote
Old 12-08-2007, 11:28 AM   #13
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,708
Thanks: 0
Thanked 85 Times in 77 Posts
Default

Hehe .... it was just an example made in about 3 minutes the smooth was really just to show what that 3 minute model would look like smoothed
__________________


2 x Modeling Challenge Winner
jsprogg is offline   Reply With Quote
Old 12-08-2007, 11:30 AM   #14
Jr.Who
 
Posts: n/a
Default

Quote:
Originally posted by jsprogg
Hehe .... it was just an example made in about 3 minutes the smooth was really just to show what that 3 minute model would look like smoothed
Iím talking to skyjay.
  Reply With Quote
Old 13-08-2007, 04:41 AM   #15
skyjay
Registered User
 
skyjay's Avatar
 
Join Date: Aug 2007
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks guys.

Jsprogg,

Thanks for taking time to model it and explanation
Is it possible to make them curved like what I did as shown in the picture on top of this post?
curved opening, bottom, profile...etc.
Sorry, if I'm being too demanding...but...just want to model this damn tub right. hehe...

And thanks to the rest of the guys as well, for the explanation.
__________________
:attn:
skyjay is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.