Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 27-08-2007 , 07:11 PM
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Join Date: Sep 2005
Location: Illinois
Posts: 364

best way to build large environment

I know how to model environments but I have a problem where to start when doing large outside scenes. Should I model out all the landscape first, or any pieces such as the house or buildings first. I currently want to do a forest scene but I dont know where to start. Also should I do the enviornment in another program like Vue then import it into maya. Any help would be appreciated.

# 2 28-08-2007 , 12:10 AM
Acid44
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Posts: n/a
what i do for landscape is use terragen to make a realistic landscapethen save it as a .lwo for lightwave then convert to .obj with LW and import to maya... it seems like a lot of work but it really isntuser added image

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