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Old 10-09-2007, 08:54 PM   #16
AikoWorld
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very nice man, i can't wait to see this one textured!!!
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Old 10-09-2007, 10:20 PM   #17
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OK, Im finished with the modeling! If you look on my site, youll find the HD pic (which I would highly recommend doing).

Special thanks for this project go to iTunes, Dean Martin, The Godfather soundtrack, and the Letters From Iwo Jima soundtrack for keeping me alive while I was modeling by myself.

C&C welcome!

Now, on to the texturing

-Jr.Who
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Old 11-09-2007, 08:30 PM   #18
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I just started the UV mapping on it today. It took me an hour and a half to map the main body part (my mesh is more dense than Kurts). Tomorrow Im going to clean up the UVs on it.
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Old 12-09-2007, 08:59 PM   #19
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I did another hour of work, moving (some of) the UVs around, and I had to remap some of the UVs. I think tomorrow Ill have all the UVs cleaned up, and possibly sewed (since Im following the tuts).
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Old 13-09-2007, 02:43 AM   #20
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Theres a bit of stretching that I would clean up like on the sides that have been extruded out its stretched at those points.
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Old 13-09-2007, 07:41 AM   #21
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Quote:
Originally posted by gster123
Theres a bit of stretching that I would clean up like on the sides that have been extruded out its stretched at those points.
Yeah, Im gonna try to fix that. Most of the work I did yesterday was moving the front, top, and bottom UVs into position.
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Old 13-09-2007, 08:08 AM   #22
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nice work!! is it for a game or just fun?
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Old 13-09-2007, 08:15 AM   #23
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Quote:
Originally posted by DocMAX
nice work!! is it for a game or just fun?
Thanks, DocMAX!

Its pretty much for experience and my portfolio.
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Old 13-09-2007, 08:18 AM   #24
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are you going to make an animation? rigging?
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Old 13-09-2007, 08:23 AM   #25
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Quote:
Originally posted by DocMAX
are you going to make an animation? rigging?
Maybe. I tried rigging a character (organic) before this project, and that failed miserably, but Im going to try to find some tuts for rigging this.
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Old 13-09-2007, 08:32 AM   #26
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on mechanical rigs you have to parent the parts directly to the joints...
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Old 13-09-2007, 08:06 PM   #27
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OK, now I have a big question. In my scene, I have all of my objects as polys. In the tut, kurt Kurt converts some stuff to NURBS, so he doesnt have to UV map them. I always thought that polys were better, so which should I do?
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Old 16-09-2007, 07:58 AM   #28
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pretty much depends on preference, in my opinion. I like polys all the way.
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Old 16-09-2007, 08:09 AM   #29
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As mike said, its all personal prefference, I would go polys, that way you have total control, with the cost of having to uv map it though!
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Old 17-09-2007, 03:39 AM   #30
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Thanks, guys. Im going to try to get more work done on it today (a couple of things popped up over the last couple of days).
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