Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 05-09-2007 , 07:34 AM
RockyMills_01's Avatar
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Location: St. Kitts, Caribbean
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issue with polygon smooth

Hey guys,
After shaping my character's body using basic polygons, I decided to smooth the body. When I did, I notice some dark spots (like shadows) around the character's sleeves. It also appears in the render.
Is there any way to solve this problem?


thanks.


Last edited by RockyMills_01; 17-04-2013 at 12:01 AM.
# 2 05-09-2007 , 09:06 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
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try playing with the vertex normals

# 3 06-09-2007 , 04:44 AM
RockyMills_01's Avatar
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Thanks Mtmckinley for your help. I tried playing with the normals and got nothing. I solve the problem by simply deleting ONE polygon edge. One edge and the problem areas disappear.
I'm curious, how would deleting an edge solve those dark spots??

Thanks anyway


Last edited by RockyMills_01; 17-04-2013 at 12:01 AM.
# 4 06-09-2007 , 07:42 PM
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I usually see things like this happen if, like Mike suggested, if some normals are reversed, or if you have stray verts, resulting from something that was deleted or extruded earlier and overlapping.


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