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Old 06-09-2007, 01:50 AM   #1
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Join Date: Feb 2007
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Default vertex deformation controlled by texture

Hi everybody,

I'm not very familiar to maya, but I would like to do the following.

I want to use an animated procedural texture to control the weight values of the vertices.
And after that I would like to (move for example) those vertices using their weight values.

It is a great functionality that I could find in Modo, 3dsmax and houdini.

How should I approach this in maya?

Thanks a lot in advance.
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