Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 16-10-2007 , 01:46 AM
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Those are pretty good pictures, but i'm affraid my skills aren't on that level(yet).
But thanks for the input tweetyuser added image
I've been practising with painting the backdrop and i'm liking the atmosphere.
C en C welcome.

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# 32 17-10-2007 , 12:27 AM
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Nice

The atmosphere really is nice user added image.

Here's a piece of advice about the rest:
* Get rid of the tent and structure-top on the bottom left. Try to create some dead trees instead.
* The second building from the left needs better painting - It's colors are pretty ridiculous (to much, to bright green and yellow).
* Add some low-density dirty fog.
* Add a polluted cloud on top and maybe some toxic waste in the water.
*Improve the shape of the bridge:
- Instead of /|---|\ try /-|---|-\.
- Where it breaks try and put some big rocks on the edges of the river, and show how the water is flowing around them.

Hope this helps,
Benny

# 33 17-10-2007 , 01:26 AM
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Thanks for the input benny, as for the textures, i'm in the ruffing in stages and i've kept the textures with layer information so i can easily do some colorgrading.
I want to use fluids for some clouds around the skyscraper and i'm planning to put an airplane in the water, with maybe some debri( maybe an oildrum on the riverbank, but i don't want to add to much polution).
If you look at the picture i posted with the image you"ll see why i didn't put that much work on the bridgeroad
If memory serves me right maya ocean is based on displacement instead of physical fluid dynamics so to make the water break when it hits the shore and/or any other object that hits the water is something i will figure out at the end(probably some fiddeling with wakes).
I have absolutely no idea what you meant by:
"Instead of /|---|\ try /-|---|-\."


Without further a do here's the progress thusfar

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# 34 17-10-2007 , 01:43 AM
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Never mind the improve bridge part. It looks much better now, the textures too.

I also see you've added some nice vegetation, though I think dead trees can look a bit better.

The rock on the bottom don't look too well. Aside from that, it looks much better with that atmosphere.

Keep up the good work!
Benny


Last edited by BennyK; 17-10-2007 at 01:45 AM.
# 35 17-10-2007 , 01:53 AM
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It’s getting better! You should put some dark clouds in the sky too.
user added image

# 36 17-10-2007 , 06:54 AM
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Instead of /|---|\ try /-|---|-\

This has to be the first ever advice using ASCII!!!!

I like it. I think adding in a wreakage of a plane will make this look so darn good.

I agree that the trees need to be more dead looking.


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# 37 17-10-2007 , 10:00 AM
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For the buildings in the background, did you use projection method? or that actual grass you drew in using the paint tool.

# 38 17-10-2007 , 12:47 PM
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@BennyK; i will try the dead tree thing user added image
@louis56; thanks
@jr Who; thanks
@marlonjohn; i created a nurbs cylinder, played with the start and end sweep and rotated and scaled it to the appropiate size and shape, then i converted to poly's and went on with the texturing proces

# 39 17-10-2007 , 10:01 PM
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nice job mastone! this has really come along. user added image

definitely agree that it needs a darker sky and clouds.

good job mate!

# 40 17-10-2007 , 10:43 PM
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Thanks arran user added image
Well i'm done for today... but i'm happy with it:attn:

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# 41 21-10-2007 , 12:45 AM
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This is my progress thusfar, hope u like it user added image
I will edit the color of the clouds and still have to add the plane

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# 42 21-10-2007 , 02:42 AM
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Looking good!

I would try to get rid of some of the repeatability in the grass and the ocean. Nice going!


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# 43 21-10-2007 , 11:22 AM
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thanks Gster and i will try to break the repetitive painteffects.
And thanks a lot about the instancer tip you gave me a while back that was a real lifesaver(polycount is now about 50 miljon and my computer can still manage it all)

And sorry for the big image i was in a rush this morning when i posted the image.

By the way does anyone know exactly when the deadline is, because i still want to add some more stuff, but i don't know how much time we've still got.

# 44 21-10-2007 , 11:35 AM
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This is looking really good mastone. You've been doing an excellent job implementing everyone's suggestions. I'm really liking your scene alot.


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# 45 21-10-2007 , 11:39 AM
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looks very cool.

1 thing about the textures on the building dont look right to me.


other then that looks really good user added image


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